It's been 5 ½ years since the Shift first plunged the industrialized world into darkness. Left with only a few old diesel engines and Classic Rock albums recorded on vinyl, the EMPs have forced the survivors to adapt to a world devoid of computers, bereft of a global economy and reeling without Facebook. Chris Jung now leads the Vicious Rabbits Bicycle Mounted Cavalry through the necropolis of the DC Beltway region, protecting Rochelle and her allies in the Orange Pact from bandit raids. Meanwhile, Reverend Rita Luevano struggles to maintain an uneasy peace between the Unitarian majority and the Christian minority in Greater Monticello.
The Orange Pact allies are threatened by foes all around. Outnumbered and outgunned, they stand against the rising tide of chaos and tyranny largely through the wily interventions of the intelligence organization known as the Swan, headed by Meredith Jung. But the darkness is closing in on this little slice of sanity in the Shenandoah Valley. Meredith knows it's only a matter of time until the Lambs of God in Lynchburg decide to attack, and when they do, there will be no stopping them. Furthermore, Meredith carries a secret so potentially devastating that it dwarves the prospect of being overrun by religious fanatics bent on their destruction.
Rita is called to join Chris and his Bicycle Mounted Cavalry on a mission of utmost urgency that leads them into the heart of darkness: suburban Maryland. Along the way, they discover that nothing is as it seems. Between Meredith's secret and the revelations uncovered in Maryland, Chris, Rita and Meredith find themselves where they would really rather not be, at the center of the vortex where the entire fate of humanity hangs in the balance.
The world ended long ago, riddled with plague and zombies and destruction. But humanity survived, and humanity evolved. The Infection that helped bring the world to its knees also changed humans in ways to help them keep living in this now broken world ready to be rebuilt.
Seven lineages with three strains each, and each have their own unique set of traits that help us survive.
But that's not what this story is about-at least, not really. This story isn't about how a hero will rise and bring the world back to what it was Pre-Fall. This story is about me, an ordinary Remanat living life through the world day to day as a mercenary. A beginner mercenary as everyone likes to remind me. The others in my group have been calling me 'Rookie' since I joined them three months ago. I'm beginning to wonder if they actually know my name.
We have been hired to help the New Reach Caravan travel across the wastelands to Philly Del Phia, and this is the perfect opportunity to show them that I'm not just a dumb Rookie. I'm actually quite good at my job. I just happen to get distracted by one certain Eight-Ball, but it's not my fault he's good-looking, and charming, and funny...
Anyway, all I have to do is help my group get the caravan to Del Phia. Should be an easy enough job. Just avoid the zoms and keep clear of the Raiders, and we should be fine...
Right?
Disclaimer: I do not own Zombies, Run! or its characters, nor do I own Dystopia Rising LARP. This is just my Rookie's reaction to the Dystopia Rising New Adventure in the Zombies, Run! App.