Nut Crackin' Roleplay [WIP]

Nut Crackin' Roleplay [WIP]

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WpMetadataNoticeLast published Sat, Aug 1, 2020
Taking place in a modern era but it all takes place in mideival times when the myths were not so...mythical. Humans grew and developed rapidly wiping out these beasts and creatures till they were beginning only exist in song, and that song into text and the text to what campers would whisper about around the campfire to scare their companions. But.. They were never truly gone yet. Diluted bloodlines and such have been discovered and brought back by these humans in the 1950-60s. When they let crack be put into just about anything. It was all a decent distraction and such thanks to druid hippies and gypsy phsycics traveling about and practicing their magic. Who was to tell the real from the fake? Heck even some joined the circus to hide in plain sight of the humans and their growing experiments on their kind. Then it all exploded. Attempting to recruit them for the war didn't turn out very well, so they tried to develop their own recruits but even then, all of the humans hard work and effort just blew up in their face and ran straight out of the door. How has been sealed away and the whole operation has been shut down. A new problem beginning to surface out over the years. The myths, also known as Critters, have now mingled in with society and were quickly learning their way around in the real world. Laws for both sides have been passed and hunting groups for those that act out have been created to.. put to rest the Critters that break the rules sending them back to the bunkers where they have been turned into personal prison cells. Someone is still busting them out and many every year are going missing, but by who? And where?
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Book One. It's a strange, even mad world indeed. A world where magic once long ago filled the air, and was felt within everything, until humanity explored it's potential for power, destruction, and war. And with it came the true nature of it: Chaos, the source of magic. It nearly ripped apart creation, and thus, some legendary hero took sealed it away to protect the creation from destruction- Adaygue, Great Mother to everyone. She became the deity to protect magic, and her followers called herself "Children of Adaygue". 3135 years later, after countless of wars, magic flickers and loses its meaning. But the people "blessed by Adaygue" face segregation, racism, and exploitation from the countries they live in. The story revolves around a group of people from all over the world: Madleine and Marik Winterfeldt, siblings by choice and Gene, a young noble living in the old Holy Empire of German Nation, a nation riddled with magical infested rifts as literal scars of war, and in continuesly danger of being at war again with it's powerful neigbour, The Holy French Empire of the Sun. On the other side of the planet, in the United Kingdom of America, magic abled people have more possibility to work with their "blessing", if it is viewed more useful. This means to fight against giant beasts from faultlines, that have strange connections to rifts. There is a band of people quite successful with it and one in particular is celebrated like a popstar: Hades, (self-declared) God of the Underworld, trying to survive a world where the only worth a person like him is how much money he generates for the large companies called "guilds". It's a world ruled by chaos. A mad world indeed.

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