Dream, a hunter from across the lands, is searching for his past with only a clue left for him by his adoptive parents. He travels to the Artician Empire, only to find he needs to be an adventurer of B-rank in order to access the quest from which he was found. By chance, he forms a party with the wannabe knight George, a man from a small, crumbling village to the north who hopes to save his home by amassing wealth and fame. Later Sapnap, an intrepid fire mage, joins their party having lost the only home he's ever known and seeing the teacher he's respected murdered. He vows to use the connections of an adventurer to discover the forces behind the murder and make them pay. Together they take on quests and through luck or perhaps bad luck, they rise quickly in the guild ranks as they are met with unforeseen danger. They fight the undead, meet unlikely allies, and uncover secrets about the strange dungeons that have been appearing throughout the continent for centuries. Meanwhile, in the Empire's capital, efforts to strengthen the Empire of Articia through the trade for an Eternal Crystal are being foiled as plans to assassinate the Crown Prince lurk in the shadows. Clues about Dream's mysterious connections to the ruins and the strange writings on the inside of his mask may be lost to him and the rest of the Team if they are unable to stop the assassins in time and save the Crown Prince's life.
11 parts