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Worldjumper

Worldjumper

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WpMetadataNoticeLast published Tue, Sep 30, 2014
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Fiction
Fantasy
No matter how hard she tries to convince herself, Lea knows she isn't normal. Unlike many other teenagers, her mind is constantly evaluating. She sees characters in her fellow schoolmates, plot lines in the interactions around her. She notices little things in her world that she uses, in turn, to form the principles by which she lives her life. And it's a really good life. Kind of like a utopia of adolescence. In fact, Lea is so caught up in her world and the wonders of it, she doesn't spare much thought for those less fortunate than her. For the moment, she is happy to be ignorant. Then something unimaginable happens. Lea dies. But she's not done yet. Forces outside of her control have been watching her for her whole life, planning a fate she never would've expected. She is going to be tested – in possibly the most extreme way possible. The worlds are dying. Distant lands unknown to humans, they contain horrors beyond Lea's wildest imagination. But they still have something in common. They're supposed get their happy ending, eventually. And now the happy endings have stopped coming. Something is wrong – some tiny puzzle piece is missing from the equation. A tiny puzzle piece that could determine the fate of the universe, and all the people in it. And Lea might just be that piece.
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#131
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MC: Here's a How Not to Survive a Hostage Situation: Don't be me. Rule#1 Don't meet a guy fighting against cutlery. Rule#2 Don't get mistaken for someone with talent when you've absolutely none. Rule#3 Don't let a war, a high-stakes revenge plot, and one human weapon disguised as a person wreck your already failing life. (Oh, and don't expect me to tell you my name. You'll have to earn that.) But if you do? Congrats. You're now in my position-trapped, bleeding, and somehow still expected to be the sane one. Trowa: You're not the sane one. MC: Okay, first of all-rude. Second of all, enter Trowa. Trowa: Don't enter me into this. MC: Sigh. He's a questionable ally who moves people like chess pieces. Trowa: Incorrect. I don't play chess with lives. I just... redecorate the board when necessary. MC: Yeah. That's so much better. He plans. I panic. Together, we're one bad decision away from death. Trowa: Two. I have contingencies. MC: Oh, great. So we die second. Fantastic. And if we survive this, I'm going to need therapy. Trowa: You need therapy even if we don't. ################################## She was supposed to be a bystander. Now, she's bleeding in the middle of a war she doesn't understand. A single step-wrong place, wrong time-and now she's entangled in a brutal game of shifting alliances, weaponized secrets, and people who treat lives like collateral. She wanted quiet. Instead, she's dodging kidnappers, advanced tech, and a human weapon in the shape of a too-strategic ally. The worst part? She is not important-just unlucky. And in this kind of game, even those important don't survive long. ################################## For fans of sarcastic narrators, bad decisions, and humor that's basically Percy Jackson... if he grew up, got more cynical, bled more, and forgot how to run away. ##################################

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