Fire Emblem Roleplay
  • Reads 3,563
  • Votes 57
  • Parts 64
  • Time 40m
  • Reads 3,563
  • Votes 57
  • Parts 64
  • Time 40m
Ongoing, First published Oct 01, 2020
Mature
"An ancient land brought to ruin... who can save it?"

A Fire Emblem Roleplay. I've not touched every game, however, so far, I've played the games listed below, so if you'd like to roleplay any of them, feel free to join or reach out to me!
- Shadow Dragon
- Echoes: Shadows of Valentia
- New Mystery of the Emblem
- Genealogy of the Holy War
- Thracia 776
- The Binding Blade 
- The Blazing Blade
- The Sacred Stones
- Path of Radiance
- Radiant Dawn
- Awakening (Replaying)
- Fates: Birthright
- Fates: Conquest
- Fates: Revelations
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The Seven Twenties cover

The Seven Twenties

23 parts Complete Mature

A ragtag gang of teens teams up with a neighboring girl gang when a major cartel moves into town, threatening their families, their turf, and the community they've worked so hard to protect. ***** Cash West formed the Seven 20s - a gang of six overzealous teens with guns - to keep his tiny, crime-infested town in nowhere California safe. His methods are unorthodox and frankly illegal, but the town loves his Robin Hood heroics. However, the gang gets more than they bargained for when the Mendoza cartel rolls into town, determined to knock them off the map. As the threat hits closer to home, Cash has no choice but to team up with his ex-girlfriend Tiana's neighboring girl gang, the Hearts of Spades. Soon allies become enemies, families get trapped in the crossfire, and romance brews as Cash fights to unravel a massive conspiracy that puts everyone that matters to him at risk. When the stakes are life and death, will the gangs be able to overcome an enemy more powerful than any of them could have predicted? Book One of The Seven Twenties Series Content and Trigger Warning: contains violence, drug use, mentions of domestic abuse, and mature themes.