The Road to Hastral
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  • Votes 2
  • Parts 12
  • Time 1h 4m
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Slide 1 of 10
DREAM TOURNAMENT: GENESIS cover
Wrong dose cover
Hybrid: The Awakening cover
A Descent cover
Headshot cover
Mysteries cover
『Code Dream』 cover
Obscura: The Dark Chamber Series Book 1 cover
The Super Squad (Discontinued) cover
The Experiments cover

DREAM TOURNAMENT: GENESIS

9 parts Ongoing Mature

In the dead of night, invitations appear-black and gold cards marked with ancient symbols, each carrying a cryptic message: "Welcome, Player." Those who receive them are teenagers not older than 17 years...these are no ordinary teens. They are prodigies, outliers in their fields-masters of intellect, artistry, and skill. But this invitation is not a reward. It is a summons. The moment they fall asleep, their reality shatters. They awaken in a world both breathtaking and nightmarish-an eerie, vibrant dreamscape teeming with unknown creatures and unspoken dangers. Here, survival is a game. The rules are simple: obtain the three sacred horns... or perish. There can only be one winner. And no one-except the victor-will wake up again. As the players struggle to understand the true nature of the tournament, the dream world tightens its grip, twisting logic, bending time, and unraveling sanity. Every choice carries weight. Every alliance comes with a cost. And in the end, each player will face the same question: How far are you willing to go... to escape? THE SPACE IN BETWEEN FIRST PREQUEL