Gods and Games
  • LECTURAS 128
  • Votos 22
  • Partes 11
  • Hora 2h 16m
  • LECTURAS 128
  • Votos 22
  • Partes 11
  • Hora 2h 16m
Continúa, Has publicado nov 21, 2020
Six super-beings are vying to be the successor of an aging and senile god. The winner will be determined with a Game. The key to ultimate power is an item called the Crown, and god has hidden it on a dingy, back-water planet called Earth.  Whoever finds the Crown first will win the Game;  a simple, straight forward battle royal. Or it would be if not for a certain restriction: god has decreed that none of the super-beings are allowed to go to Earth themselves. If they want to get anything done, they must convince a human to do their bidding.
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The Splice of The Realms  de Anisa_Sento
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In a world divided into four groups, there is a role for everyone. Every group has their own realm found in each corner of the country they share. The top right corner has the largest population. There lives the people of the Mystery Realm (M.R.) They're the police force, detectives and prosecutors. They're the only realm which carries weapons of any kind. However, they don't kill. While they do value law and order, they don't like violence and tend to avoid it. The bottom left corner has the second largest population. The people there are born with unique powers. They're called the Supernatural Realm (S.R.) They tend to be optimistic and stubborn. They value relationships and would do anything to keep the people they love safe. The top left and bottom right corners are tied in regards to population, however, that is the only thing they share in common. These two realms couldn't be more different. In the top left corner is the society of the Technologically Enhanced Realm (T.E.R.) The people here develop technology the other realms could only dream of. They don't socialize with others and tend to keep to themselves. They understand complex equations and theories, however, they have a hard time understanding human emotion. Finally, in the bottom right corner lives the peaceful and happy people of the Primitive Harmony Realm (P.H.R.) The people here lead a simple life and believe in nature and its gifts. Because of that, they were blessed with healing abilities and elemental gifts. Additionally, the herbs they grow are just as magical as the people themselves. Their carefree and charismatic tendencies cause them to always believe the best in people, even when they shouldn't. For years everyone stuck to their roles and never tried to become anything else-until one day, everything changed...
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Naseria

15 Partes Continúa

Everything is just the beginning. You wake up in a foreign place, disoriented, with no memory of who you are. The faces around you are unfamiliar, yet there's a strange sense of recognition, as if you've seen them before in some forgotten dream. Every step you take unravels new mysteries, pieces of a life you can't remember but instinctively know is yours. What did you forget? And why does it feel like your entire past is something you'd rather never remember? As you dig deeper, it becomes clear that everything around you - the people, the surroundings, even the events - has been meticulously set up, as if someone wants to force you to recall those memories. But who is behind this? Why are they so desperate for you to remember? What is it in your past that holds so much weight? The more mysteries you solve, the closer you get to the truth. But with each answer comes more questions. What did you do in that forgotten past, and why is someone so determined for you to relive it? And the final question lingers in your mind: If you solve all the mysteries, will the truth set you free? Or will it trap you in a reality you wish you had never uncovered?