The Great Escape - A Canadian Story Sample
  • Reads 17,976
  • Votes 38
  • Parts 4
  • Time 2h 21m
  • Reads 17,976
  • Votes 38
  • Parts 4
  • Time 2h 21m
Ongoing, First published Oct 14, 2014
Joint-Winner of the Libris Award for Non-fiction Book of the Year 2014

On the night of March 24, 1944, 80 Commonwealth airmen crawled through a 336-foot-long tunnel and slipped into the forest beyond the wire of Stalag Luft III, a German POW compound near Sagan, Poland. The event became known as "The Great Escape," an intricate breakout more than a year in the making, involving as many as 2,000 POWs working with extraordinary coordination, intelligence, and daring. Yet within a few days, all but three of the escapees were recaptured. Subsequently, 50 were murdered, cremated, and buried in a remote corner of the prison camp.

But most don't know the real story behind The Great Escape. Now, on the eve of its 70th anniversary, Ted Barris writes of the key players in the escape attempt, those who got away, those who didn't, and their families at home.

Barris marshals groundbreaking research into a compelling firsthand account. For the first time, The Great Escape retells one of the most astonishing episodes in WWII directly through the eyes of those who experienced it.
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The Glimmerstone Enigma [Epic Fantasy][D&D Inspired] cover
Mirrored cover
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Other Realm || Monkie Kid Crossover Ninjago || • Book 1 • cover
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New War In A New World(Allies and Axis is in Nihonkoku Shoukan)  cover
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The Glimmerstone Enigma [Epic Fantasy][D&D Inspired]

29 parts Ongoing Mature

Occasionally, the outcome of epic conflict hinges on the efforts of unexpected heroes whose details are lost to time. This is one of those tales. After ruthless hook-headed demons slaughter the Luminarium's brothers and sisters without warning, early clues suggest the use of magic well beyond the capabilities of contemporary masters. Driven by grief and a thirst for vengeance, the two surviving monks join forces with a collection of poorly trained spies, treasure-hunting thieves, and an entitled ranger to settle the score. As they stumble into a puzzle of dark magic and conspiracy, the group is suddenly critical to the survival of freedom and civilization. Isolated and ill-equipped, can they unravel the Enigma in time to prevent a dark and dystopian future? What to Expect: Multiple Main Characters: A group of imperfect non-human adventurers with various skills and backgrounds join forces for a common desirable outcome. Collaborative Problem Solving: The struggle to become greater than the sum of their original parts and find a way to succeed as significant underdogs. Exploration and Discovery: A world with history, magic, and cryptids waiting to be discovered, understood, harnessed, and overcome. Natural Progression (without the stats): MCs develop personally and professionally within the story's context, honing themselves and their craft as they go. Dungeons and Dragons flavor: A homebrew world that broadly follows the ideas and constructs of the game. More adventure than politics: Worldbuilding is minor and situationally relevant. There will be no info dumps of national history or political rivalry, except where necessary to the plot. For me, the characters and the adventure are the story. Updates on Fridays, around 7 pm Eastern