Arena Mode
  • ЧИТАТЕЛЕЙ 198
  • Всего голосов 11
  • Части 1
  • Время 6m
  • ЧИТАТЕЛЕЙ 198
  • Всего голосов 11
  • Части 1
  • Время 6m
Текущие, впервые опубликовано окт. 25, 2014
In his twenty-nine years, Matthew Moxon had done virtually nothing with his record-breaking IQ and unparalleled problem solving abilities. Until one morning, after a dangerous fall lands him in the emergency room, he discovers that a tumor is pressing against his brain. 

Unable to afford experimental but potentially life-saving surgery, Moxon takes drastic action; he volunteers for Arena Mode: 2041's most vicious sporting event, where thirteen superhumans fight in an urban combat zone for a multi-billion dollar prize. 

Moxon is forced to battle opponents possessing ungodly speed, strength, and abilities once thought to exist only across the pages of superhero comics – and he’s armed with nothing more than his rapidly-diminishing brain cells. 

With the odds stacked impossibly against him, Moxon fights to not only survive the wrath of the other competitors, but to unlock the mysteries buried within the Arena itself.
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In the sprawling waste zones of Ashfield, a city choked by the refuse of a broken society, Jack Vesper sorts through discarded junk with no real future in sight. At 25, he's just another misfit, another person tossed aside by the world, now working a grueling job as a garbage sorter. The days are monotonous, but when he stumbles upon a strange, black metal sphere buried deep in the trash, everything changes. Curious, Jack presses a hidden button on the sphere, releasing a small black chip into his hand. It feels heavy with mystery and potential, too precise to be just another piece of discarded tech. With no one else around on a slow Saturday shift, Vesper pockets the chip and continues his work, unaware that this seemingly insignificant object is about to pull him into a new, dangerous world. Jack's curiosity gets the better of him, and he travels to a long-forgotten lab on the outskirts of the city. The lab, once a hub for cutting-edge research, is now abandoned, its halls lined with old maps, blueprints, and cryptic notes. As he begins to study the charts, he discovers a book of labyrinths spanning the globe-labyrinths not just made of stone, but of technology and power, their existence hidden from the world. Some of these labyrinths hold secrets of unimaginable value; others, unfathomable dangers. The chip seems to be a key-a gateway into these labyrinths. As Jack begins to piece together the labyrinth's secrets, he realizes that it could lead him to a power unlike anything the world has ever known. But with that power comes the threat of those who would stop at nothing to control it. The line between friend and foe blurs, and Vesper must navigate not only the physical maze but the twisted web of secrets and lies surrounding him. The adventure begins with one small chip-and the future depends on what Jack discovers within the labyrinth's depths.
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The Labyrinth Keys cover
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Clackers cover
Power (Book 1) cover
My Deceiving Eyes cover
Extraordinary Individuals : Josiah Rising cover
Red Skies | The Prime Archives #1 ✓ cover
(Old Version) The Blood of the Covenant cover
Mild Mannered cover
The bolt  cover

The Labyrinth Keys

23 Части Текущие

In the sprawling waste zones of Ashfield, a city choked by the refuse of a broken society, Jack Vesper sorts through discarded junk with no real future in sight. At 25, he's just another misfit, another person tossed aside by the world, now working a grueling job as a garbage sorter. The days are monotonous, but when he stumbles upon a strange, black metal sphere buried deep in the trash, everything changes. Curious, Jack presses a hidden button on the sphere, releasing a small black chip into his hand. It feels heavy with mystery and potential, too precise to be just another piece of discarded tech. With no one else around on a slow Saturday shift, Vesper pockets the chip and continues his work, unaware that this seemingly insignificant object is about to pull him into a new, dangerous world. Jack's curiosity gets the better of him, and he travels to a long-forgotten lab on the outskirts of the city. The lab, once a hub for cutting-edge research, is now abandoned, its halls lined with old maps, blueprints, and cryptic notes. As he begins to study the charts, he discovers a book of labyrinths spanning the globe-labyrinths not just made of stone, but of technology and power, their existence hidden from the world. Some of these labyrinths hold secrets of unimaginable value; others, unfathomable dangers. The chip seems to be a key-a gateway into these labyrinths. As Jack begins to piece together the labyrinth's secrets, he realizes that it could lead him to a power unlike anything the world has ever known. But with that power comes the threat of those who would stop at nothing to control it. The line between friend and foe blurs, and Vesper must navigate not only the physical maze but the twisted web of secrets and lies surrounding him. The adventure begins with one small chip-and the future depends on what Jack discovers within the labyrinth's depths.