Story cover for Haphead by JimMunroe
Haphead
  • WpView
    Reads 203,911
  • WpVote
    Votes 5,893
  • WpPart
    Parts 56
  • WpHistory
    Time 1h 23m
  • WpView
    Reads 203,911
  • WpVote
    Votes 5,893
  • WpPart
    Parts 56
  • WpHistory
    Time 1h 23m
Ongoing, First published Oct 28, 2014
A cyberpunk serial about a girl who's literally empowered by videogames. In 2025, games are so immersive that teenagers learn skills just by playing. After she enables the haptics, Maxine's favourite rabbit-ninja fighting game gets a whole lot more punishing, with the new tech beating skills into her muscle memory. 

But it's just a game... until a fellow haphead destroys her family. Then she starts to apply her new deadly abilities to finding out why.
(CC) Attrib. NonComm. ShareAlike
Sign up to add Haphead to your library and receive updates
or
#48neonoir
Content Guidelines
You may also like
You may also like
Slide 1 of 10
Dawn of the Dreamer (Dreamer Trilogy, Book One) cover
I will find you cover
Her Dirty Secret [Down Draft] cover
The Perfect Human cover
Our Future's Devastation cover
The girl who escaped cover
Time, and other inconsequential things cover
One Star Away cover
Simulation Life... cover
Apocalypse  cover

Dawn of the Dreamer (Dreamer Trilogy, Book One)

4 parts Complete

In 2023, the innovative MultiMind Corporation (MMC) released a stylish Wristcuff to be worn over a microchip implanted beneath its host's skin, giving the wearer pleasant dreams. Better sleep promotes a peaceful lifestyle and improved health. At least this is what the MMC have the population believing. There are those for whom this technology fails to work: Dreamers. They're shunned because of their inability to adapt and evolve like the rest of the human race. Amelia is a Dreamer, and the veil of ignorance is lifted when she meets someone who helps her see through the lies and secrets of the MMC. With her world shaken and changed, Amelia has to decide whether to fight for the freedom to dream or take the 'next step in evolution' with the rest of society at the risk of losing her ability to think and dream for herself.