The Hearth Story

The Hearth Story

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WpMetadataNoticeLast published Sun, Feb 28, 2021
The story of a young adventurer on a quest to become a legend among the people of Aegari. Aegari is a land consisted of five nations. Gararian, Land of the Strong, A warm and rough land ruined by the countless battles fought throughout the years. Gararian is home to the roughest and toughest folks out there. In the war torn land, Gararian's people still continue to survive and rebuild their land to its former glory. There are those in Gararian that still vow revenge to the rest of the continent for its downfall. This land mostly consists of Dragonborn, Kobolds, and Half-Giants. Smith, The Land of the Kings, A clash of lands between a dry wasteland and thriving valley. Emith is home to their own royalty where there are the rich or the poor. Following their one true king followed by the knights then landowners and then at the bottom the peasants. In order for the new king to be chosen a competition/duel would be held testing the future king's mental and physical ability. This land consists mostly of Humans, Elves, Tieflings, Halflings, and Orcs. Vladon, The Stone City, A cold and dry land thriving in Aegari's technology and magic. The people of Valdon now live in secret and insolation. This land mostly consists of Warforged, Dwarves, Orcs, and Gnomes. Eleron, Land of The Free, An island where exiles from the Emith, Vladon, and Gararian come to live free from their land's rule. Anyone is welcome for it is the land for the free. This land consists of every and all races. And finally, Urox, The Land of The Lost, A deserted island where the less fortunate from all over from Aegari come to live. A shroud of mystery fills the island. Legend says a robed Orc comes by and offers the sanctuary once you have nowhere to go. If you accept the offer they will guide you to an unmanned boat that will lift the fog that surrounds the island. If you were to travel on our own you would only be. This land is consistent of every race.
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After a great victory in the elven city of Sudegam, Searon finds himself at peace where he can finally rest. Or can he? As soon as everything seems to settle down after the battle and they are awaiting the celebration feast of victory; Andron, a human who was presumed dead has returned with ill tidings. He claims to have seen a large force growing of all creatures as if a great attack was being planned. Included in his sights were a strong and growing force of Nacropi, a new species of giant scorpions brought to life by Necromancers. He claims they are preparing for war if there is any chance to survive something must be done right away. Searon has to turn his defensive ideas to the wizard Karceoles, and the new elven archer he just met Anaela. He begins to develop a fondness for Anaela right away, a fondness that isn't shown from even the rest of the elves, because she is an outcast- being the only wood elf in a high elf city. Normally Searon would confide in his good elven friend Starlyn, but she had an important task that she had to leave on in secret. Nobody seems to know where Starlyn went, or what was so important to her that she abandoned them, and her lifelong cause of finding her sister Arria. Meanwhile while she's gone Arria beings to surface once again, finally coming from the shadows to reek havoc on Sudegam. Searon must decide if he can help lead the elves to victory, or if even the new human alliance with the elves won't be enough, and another alliance needs to be formed, a dangerous alliance.

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