The Hearth Story

The Hearth Story

  • WpView
    Reads 8
  • WpVote
    Votes 0
  • WpPart
    Parts 1
WpMetadataReadOngoing11m
WpMetadataNoticeLast published Sun, Feb 28, 2021
The story of a young adventurer on a quest to become a legend among the people of Aegari. Aegari is a land consisted of five nations. Gararian, Land of the Strong, A warm and rough land ruined by the countless battles fought throughout the years. Gararian is home to the roughest and toughest folks out there. In the war torn land, Gararian's people still continue to survive and rebuild their land to its former glory. There are those in Gararian that still vow revenge to the rest of the continent for its downfall. This land mostly consists of Dragonborn, Kobolds, and Half-Giants. Smith, The Land of the Kings, A clash of lands between a dry wasteland and thriving valley. Emith is home to their own royalty where there are the rich or the poor. Following their one true king followed by the knights then landowners and then at the bottom the peasants. In order for the new king to be chosen a competition/duel would be held testing the future king's mental and physical ability. This land consists mostly of Humans, Elves, Tieflings, Halflings, and Orcs. Vladon, The Stone City, A cold and dry land thriving in Aegari's technology and magic. The people of Valdon now live in secret and insolation. This land mostly consists of Warforged, Dwarves, Orcs, and Gnomes. Eleron, Land of The Free, An island where exiles from the Emith, Vladon, and Gararian come to live free from their land's rule. Anyone is welcome for it is the land for the free. This land consists of every and all races. And finally, Urox, The Land of The Lost, A deserted island where the less fortunate from all over from Aegari come to live. A shroud of mystery fills the island. Legend says a robed Orc comes by and offers the sanctuary once you have nowhere to go. If you accept the offer they will guide you to an unmanned boat that will lift the fog that surrounds the island. If you were to travel on our own you would only be. This land is consistent of every race.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • "Almost Green"
  • - 𝑫𝒚𝒔𝒕𝒐𝒑𝒊𝒂 - (Yandere!Levi x Reader)
  • Twilight (MHA x M! OC insert)
  • The Edge of Tomorrow
  • "No Life 'Til Leather"
  • Gamleon's Tail    ~ Welcome to the worlds of :  Within ~
  • Melloyern: 13 Land Under Holy Crystal Blessing
  • Mirrored
  • Rimelion: The Exploiter

Strands of your mind cling together like web to a slippery leaf bathed in the morning dew. You have seen both heaven and hell, witnessed the atrocities of war firsthand, and imagined a better life in the deepest, most intimate corners of your dreaming spirit. The wishes for peace and certainty you have once so desperately longed for, now lay trampled underneath the might of your mind's vivid horrors. What was once so bright and lively, now cowers in fear, clinging to gone memories like a shipwreck survivor to some lowly piece of driftwood. From the depths of hell, you arrived victorious, grasping the laurel wreath high above your head. Unrecognizable, with your empty eyes telling a story of innocence brutally taken away from the child curling in shame in the depths of your empty soul. Almost green you are, curly head, having grown up with a rifle by your bedside table, never knowing peace and quiet. Out of the pan that was the Kazdel Civil War and into the scorching flames of Lungmen, where life flows by on its own accord, here, you must learn to live once more. So put on your best facade, Let the reuniting trumpets ring a wild, And allow the city to swallow you whole. Here we are, a continuation of my previous work "Goodbye Curly Head", which sprawled into quite the epistle (but it wasn't really a letter, it's just long :P). Summarized in the most basic way possible, it's a story about a twenty-year-old Kazdel Civil War veteran who goes to Lungmen and has some troubles acclimating to the steady life presented before him. Sprinkle in a too-good-to-be-true offer and a freshly established logistics company, and you get Andy trying to make it big for as long as his deteriorating mental state lets him. I'd say it works as a standalone story for anyone who doesn't want to bother reading the first part. For now, at least. As always, please, pwwease leave a comment, positive, negative, I LOOOVE reading and replying to comments!!

More details
WpActionLinkContent Guidelines