The story of a young adventurer on a quest to become a legend among the people of Aegari. Aegari is a land consisted of five nations. Gararian, Land of the Strong, A warm and rough land ruined by the countless battles fought throughout the years. Gararian is home to the roughest and toughest folks out there. In the war torn land, Gararian's people still continue to survive and rebuild their land to its former glory. There are those in Gararian that still vow revenge to the rest of the continent for its downfall. This land mostly consists of Dragonborn, Kobolds, and Half-Giants. Smith, The Land of the Kings, A clash of lands between a dry wasteland and thriving valley. Emith is home to their own royalty where there are the rich or the poor. Following their one true king followed by the knights then landowners and then at the bottom the peasants. In order for the new king to be chosen a competition/duel would be held testing the future king's mental and physical ability. This land consists mostly of Humans, Elves, Tieflings, Halflings, and Orcs. Vladon, The Stone City, A cold and dry land thriving in Aegari's technology and magic. The people of Valdon now live in secret and insolation. This land mostly consists of Warforged, Dwarves, Orcs, and Gnomes. Eleron, Land of The Free, An island where exiles from the Emith, Vladon, and Gararian come to live free from their land's rule. Anyone is welcome for it is the land for the free. This land consists of every and all races. And finally, Urox, The Land of The Lost, A deserted island where the less fortunate from all over from Aegari come to live. A shroud of mystery fills the island. Legend says a robed Orc comes by and offers the sanctuary once you have nowhere to go. If you accept the offer they will guide you to an unmanned boat that will lift the fog that surrounds the island. If you were to travel on our own you would only be. This land is consistent of every race.