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Fifteen years after the Water Wars, survival is everything.
The world is a brutal place, and people will do whatever it takes to scrape together enough money to make it through another day. Among them is 17-year-old Steaven-a child of war, born into poverty, knowing nothing else. True power doesn't lie with the so-called President of the Global Society; it belongs to the top 0.1%-the elite few who live in unimaginable luxury while billions struggle to survive. Everyone dreams of joining their ranks, but only a handful ever make it. And for that kind of power? Some are willing to do anything.
Steaven is at the very bottom of the food chain. He has no rights, no voice, and in the eyes of the elite, he isn't even human. Like a ghost, he drifts through life, unseen, just one of 20 billion others condemned to slums and trailer parks, trapped in a system designed to keep them there. Most have accepted their fate. But not Steaven. Not his best friend, Nick. They believe they can escape-that one day, they'll be the ones looking down from the top.
Then, an opportunity arises. A game called "The Totem" appears out of nowhere, its advertisements plastered across every screen in the world. A war game. The ultimate competition. The grand prize? Four billion credits-a direct ticket into the 0.1%.
It's their best shot at a new life.
There's just one problem.
Millions will enter. Only one will win. And no one knows the rules until the game begins.
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