Dead people are pulling strings. Archer Kingsley is playing chess, and although he may have the upper hand, his opponent hides behind a veil of familiarity that just can't be placed by seemingly anyone. And as much as Archer would like to think he's winning, he knows there's a third player- somebody who holds none of the pieces but knows how to flip the board. Archer is determined to find the map to Myria's chest before it falls into the wrong hands, but he's not entirely sure what happens when he finds it. And above all, he's intent on figuring out who the mastermind behind this game is. There's chaos coming. * Cover by xxsoteria Rated mature for graphic depictions of themes further detailed in the information chapter. This is book two in the Venture Series. It is not standalone and requires the knowledge of the first book.
44 parts