Selfishness carries unforeseen consequences. Mary, Michael, and Clay's desires may drive the people they love the most into ruin. Mary, in her long quest of trying to survive the burden of parenthood with her husband, stumbles upon a family diner with a delicious treat. As a long-time collector, Michael finds an ancient walking, talking action figure on a scrap yard, cutting open an old wound of his past. Officer Clay, in a hurry of finding an old friend of his who might be in grave danger, finds a final clue of where she might be located; A house in the woods. But why does it have a fake wall? In this second installment of the FANMADE Frights series, I bring another three stories to the table, shaking up the concepts from last time. However, most of these stories are not intended to fit into the game canon. Beware: Even though I will try to stay as tame as possible, things may escalate quickly.