Assassins, as people would call them hundreds of years ago, are becoming the head leaders of governments. Since then, the world had been divided into several different nations, all of which are overrun by lawbreakers, giving people the obligation to do whatever they wish.
The First Nation, well known as Light Bringers, are the bridge of peace connecting all of them, the voice of reasoning. This nation is composed of, well, assassins, as every other empire is. These resemble mercy, but only if that's a choice. If not, they can switch from forgiveness to brutal in seconds. Their color scheme is white, light/dull yellow, gold, silver.
The Second Nation, Rumble Regulators, are the ones who travel by land, they're known for constructing marketing outposts that sell unique replicas of their vehicles. They resemble patience and listening. Their color scheme is green, dark yellow, brown, and gold.
The Third Nation, Water Winders, almost the complete opposite of Earth, they continue the process of selling by offering vessels used for sailing out sea. They resemble strength, and sometimes weakness, as waves do. Their color scheme is all shades of blue and white.
The Fourth Nation, Pyro Reigners are the most advanced with their technology. Because of their greediness, they're believed to be the most hated and selfish nation. They resemble aggression, power, and relentlessness, just as flames do. Their color scheme is any shade of red, gray, gold, and in some occasions black.
The Fifth Nation, Combat Connivers. This nation incorporates with brawls and duels beyond their walls. Nothing weapon-involved, only fist-to-fist challenges. This is an easy possibility to earn currenc
The Sixth Nation, Eclipse Determiners, are explicitly unknown. They resemble patience whenever it comes to killing.
The Seventh Nation, Salient Sharpshooters, are trained to wield firearms. They resemble accuracy and kill only for a paycheck.
A ragtag gang of teens teams up with a neighboring girl gang when a major cartel moves into town, threatening their families, their turf, and the community they've worked so hard to protect.
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Cash West formed the Seven 20s - a gang of six overzealous teens with guns - to keep his tiny, crime-infested town in nowhere California safe. His methods are unorthodox and frankly illegal, but the town loves his Robin Hood heroics. However, the gang gets more than they bargained for when the Mendoza cartel rolls into town, determined to knock them off the map. As the threat hits closer to home, Cash has no choice but to team up with his ex-girlfriend Tiana's neighboring girl gang, the Hearts of Spades. Soon allies become enemies, families get trapped in the crossfire, and romance brews as Cash fights to unravel a massive conspiracy that puts everyone that matters to him at risk. When the stakes are life and death, will the gangs be able to overcome an enemy more powerful than any of them could have predicted?
Book One of The Seven Twenties Series
Content and Trigger Warning: contains violence, drug use, mentions of domestic abuse, and mature themes.