Assassins, as people would call them hundreds of years ago, are becoming the head leaders of governments. Since then, the world had been divided into several different nations, all of which are overrun by lawbreakers, giving people the obligation to do whatever they wish.
The First Nation, well known as Light Bringers, are the bridge of peace connecting all of them, the voice of reasoning. This nation is composed of, well, assassins, as every other empire is. These resemble mercy, but only if that's a choice. If not, they can switch from forgiveness to brutal in seconds. Their color scheme is white, light/dull yellow, gold, silver.
The Second Nation, Rumble Regulators, are the ones who travel by land, they're known for constructing marketing outposts that sell unique replicas of their vehicles. They resemble patience and listening. Their color scheme is green, dark yellow, brown, and gold.
The Third Nation, Water Winders, almost the complete opposite of Earth, they continue the process of selling by offering vessels used for sailing out sea. They resemble strength, and sometimes weakness, as waves do. Their color scheme is all shades of blue and white.
The Fourth Nation, Pyro Reigners are the most advanced with their technology. Because of their greediness, they're believed to be the most hated and selfish nation. They resemble aggression, power, and relentlessness, just as flames do. Their color scheme is any shade of red, gray, gold, and in some occasions black.
The Fifth Nation, Combat Connivers. This nation incorporates with brawls and duels beyond their walls. Nothing weapon-involved, only fist-to-fist challenges. This is an easy possibility to earn currenc
The Sixth Nation, Eclipse Determiners, are explicitly unknown. They resemble patience whenever it comes to killing.
The Seventh Nation, Salient Sharpshooters, are trained to wield firearms. They resemble accuracy and kill only for a paycheck.
"Remember how wet you were when you decide to start avoiding me again. Remember how you came all over me. Remember how you felt in this exact moment because I know you'll deny it."
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She knew falling in love with him was wrong.
She still fell anyway.
Now she will have to live with the debt of temptation
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When Poppy witnesses a robbery gone wrong and gives evidence to the police to catch the perpetrators, she finds herself in witness protection after discovering the criminals are part of a dangerous gang.
But when her witness protection comes to an end, she is soon captured by the gang leader and told she'll give eight years of her life for the man who was sentenced to prison for the same amount of time. Poppy is forced to work for the spiteful leader, Rexx, who uses her natural beauty to swindle valuable information from wealthy men for his own benefit. She's been counting down the seconds until her freedom.
When she stumbles across Gabriel Dalton, the underboss to the mafia, he's charming, attractive and tempting. Poppy expects him to be like the rest, only ever after one thing. But that's when Gabriel proves her wrong. After Rexx discovers her acquaintance with Gabriel, he demands that she spies on him to get information about his family and business. Reluctantly she wants to say no, but she has no choice. If she fights it, she'll get hurt-or worse.
As Poppy becomes closer to Gabriel, she doesn't expect to fall for him. And little does he know, she's been lying to him this whole time. There is only one thing Gabriel absolutely despises and that is heartless backstabbers.
Tropes:
- mafia romance
- forced proximity
- who did this to you?
- angst/betrayal
- dual POV
- spice with some kinks
18+