The Night stone (The late night crew)

The Night stone (The late night crew)

  • WpView
    Reads 1,799
  • WpVote
    Votes 82
  • WpPart
    Parts 25
WpMetadataReadComplete Fri, Jan 2, 20151h 36m
Based on Cry and Friends play Dungeons and Dragons (The truth, the Eye, and the Beholder) this story follows Cry the half-Orc barbarian, Russ the Human Paladin, Cheyenne the human warrior/healer, Jund Scott the elf sorcerer, and Snake the half-elf stealth ranger. The group goes on a long journey to find the legendary night stone, which is said to grant a wish to the first person to find it, but is also being sought after by the dark prince Zak to gain control of the land of Lepstria. Who will find the sought after stone first?
All Rights Reserved
#3
latenightcrew
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Shardfall, The Shardheld Saga, #1
  • 𝐢𝐧 𝐭𝐡𝐞 𝐦𝐢𝐝𝐝𝐥𝐞 𝐨𝐟 𝐢𝐭 𝐚𝐥𝐥 • 𝐜𝐨𝐥𝐛𝐲 𝐛𝐫𝐨𝐜𝐤
  • My last hope
  • Found 《Colby Brock》
  • Paths Beyond (Under Rewrite)
  • ✔ Remember what you're staring at is me - (Slipknot/Stone Sour)
  • Second Chances
  • LOVM_AU-OC group:Night Ravens

Muus is only a thrall, a chattel without rights, but he knows the small, blue shard he picked up belongs to him alone. His commonsense saves their lives from cold and starvation. Kjelle, heir to the Lord of a rich mininghold, is spoiled, and covetous of his thrall's tantalizing find. His greed causes an avalanche that leaves both young men marooned on an icy mountain slope. Birthe, young wisewoman and huntress, mother of baby boy Búi, is brave and clever. She knows her way through the snowy wilderness of the Norden and her songs are filled with magic. Now the three young people are bound together on a danger-laden journey to a lost and burning land, where Muus needs to connect the skyshard to the Kalmanir, the standing stone that is the world's wellspring of all magic. The Kalmanir's time is almost up and it urgently needs to be replenished before the magic of Gods and men runs out. The two boys have to learn to trust each other, for all around them, enemies abound. Rebels threaten both the kingdom and Kjelle's holding, and a tribe of mad idolaters is trying to recall the banned primordial Old Gods. Even more imminent is Muus' danger, for it comes from nearby, from the shard itself. An action-packed adventure in a snowy land full of betrayal, rebellion and danger.

More details
WpActionLinkContent Guidelines