WICK
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WpMetadataNoticeLast published Wed, Nov 6, 2024
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Fiction
Fantasy
In the aftermath of the Salem witch trials, a group of accused witches, fearing for their lives, managed to escape the clutches of the witch hunters. These individuals, driven by desperation and a desire for survival, scattered across the American colonies, determined to lay low and avoid detection. Over time, they formed a secret network of covens, each comprising a small group of survivors who shared their experiences and knowledge. As the years passed, the descendants of these Salem witches continued to live in fear, each year as a witch or wizard came to age they were sent away with a mentor and hidden from the hunters as they honed their abilities. That was, until fate created the Divasio children, each born with the unique ability to connect, soon created uproar and panic as their abilities came to be in unison causing each child to be placed with a mentor and sent to different parts of the world, hoping to keep them hidden from prying eyes. However, fate has a way of disrupting even the best-laid plans. When three of the Divasio children's mentors are brutally murdered, they are forced to flee and hide once again. The trio, comprising Catelaya, Treble and Alessia find themselves in a small town in Tennessee, far removed from their original homes. As they try to blend in and avoid detection, they meet two peculiar individuals - Adrienne and Arnold - who are equally out of place in this small town. Despite their initial skepticism, the three become fast friends with Jake and Emily, who help them navigate the intricacies of small-town life. As they settle into their new surroundings, the Divasio children must learn to control their powers and keep their true identities hidden. But with the witch hunters closing in, they know that they can't stay in one place for too long. Will they be able to find a way to master their magic and evade their pursuers, or will their presence in this small town be discovered and bring about a devastating reckoning?
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womensfiction
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In the world of Mecatopia where fire and blood rule with wisdom, honesty and kindness under the powers of 12 elemental crown and throne with peace. But this peace was not forever; dark forces attacked dragon-blood witches, family betrayed family, and even blood betrayed blood. In the crowd of people, the 12 elemental crowns get lost. Only true blood can reactivate it. The last dragon rulers sacrificed themselves for an unborn child, Isabella. Isabella was born after thousands of centuries of ruling on Mecatopia. The crown only be activated after her birth. But as a last true blood, she faces not only the struggle to master her abilities but also the weight of her bloodline. She has to fight for her mothers' murder, for innocent humans and for her seat. She will set the fire to rain. But if she can't control her 8 souls' powers with 12 elemental crowns and a throne, she will burn Mecatopia into ashes with herself. Meanwhile, on Earth, 1995, in the eerie town of Saint Falls, a group of teenagers accidentally opens a rift-a mistake that changes everything. When they find a mysterious girl, Evelina, wandering alone in the blood-soaked woods, they don't realize she's not from their world. She carries a fire that doesn't belong to Earth, a fire that once burned an entire village to the ground. But the real terror begins when people start dying in impossible ways, their bodies left behind without bones. Is the rift to blame? Or is it Evelina's arrival that has awakened something ancient, something hungry? As Mechatopia's war collides with the mysteries of Saint Falls, Isabella, Evelina, and their friends must uncover the truth before both worlds are lost. But with betrayals lurking in the shadows, a monster hunting in the night, and the barrier between realms weakening, they must ask themselves: Did they open the rift, or was something waiting to come through? For more information read the "Before Reading" Part.

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