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Orick Vatris: The Devourer Rises

Orick Vatris: The Devourer Rises

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WpMetadataNoticeLast published Mon, May 31, 2021
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Fiction
Fantasy
Orick found himself in a freefall in the aftermath of Uzora's defeat led to his city's downfall. Now, the mage is fully connected with the magic within him, free of the lurking evil that siphoned his power. But the journey for Orick is only beginning as he heads to foreign lands. The mage determined to build a life without battles or horrors and to live peacefully. Unfortunately, a new upcoming War Mongering self-appointed King from Rimewick is determined to have a one-world order with his legion of necromancers strategically placed throughout the world. Orick encounters a gnome named Burwici, who discovers the plot before Orick's arrival leading to the Gnome searching the mage. As the two begin to pull on the threads of the new threat, Orick is forced to explore enchantments leading to hidden cities and discovering living legends. These legends could be part of the solution to stop the growth of undead armies and cultists determined to create this new world order. But are the two too late? Can Orick and his new companions work well together long enough to take down the unknown threats, or is Orick doomed to have history repeat itself?
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The war that started it all. Five hundred years ago a war erupted in Elementa when humans started hunting a revered race called the Drekablóð; half humanoid, half dragon. The humans saw them as abominations for their differences; fear of a race more powerful than another makes others do rash and deadly things. After the humans slaughtered a whole settlement of Drekablóð, the magical creatures of Elementa rose up in defense of the Drekablóð. The humans likewise called on their dwarf and elf allies. Thus Bellum ex Quod Draco ipsos Troiugenas began. For ten long, bloody years the races fought hard for the future of the Drekablóð. One wanting to exterminate them like pest. The other wanting them to survive and flourish. In the end, the humans won, but their victory cost them and the rest of Elementa dearly. The alicorns and dwarves disappeared. The wyverns and elves were practically extinct. Dragons were a rare sight. Only the humans survived to tell the tale of how they wiped out the evil monsters that tried to take their lands. Elementa, originally a lush and beautiful land, was now split into four different climates, equally harsh in their own way. But the humans prevailed in cultivating Elementa and chasing away any remaining magical creatures into her far corners. With the resistance of magical creatures no longer in their way, the humans continued their 'sport' of hunting the Drekablóð into extinction. Half a millennium later, the seeress Carmentha foresaw the return of the Drekablóð, and restoring Elementa to her prime and defeating the wicked and harsh rulership of Elementa. These four children have been destined to save Elementa before they were ever born. Can they overcome their difficulties and save Elementa? Or will they fail and allow Elementa to fall into darkness forever? There will be some minimum swearing and minimum acts of violence. I would rate this book for 14 and up.

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