Beta 12

Beta 12

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WpMetadataReadOngoing1h 41m
WpMetadataNoticeLast published Thu, Jun 24, 2021
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Fiction
Science Fiction
[ a fantasy young adult adventure set in a sci-fi premise! ] **It's just a game, after all.** Ada West risks everything to wake her father from a coma, becoming a stowaway in the very virtual reality game that he helped build. Deadly monsters, shifty guilds, bustling cities and unsettling secrets lie between her and the key to her father's accident. As she learns to navigate a strange new world and the consequences of leaving the real one, she discovers she's not the only one playing the game with ulterior motives. To some, the game is the difference between life, and death. COMPLETED / Edited Draft / Updated Weekly --- A man stood at the window. He stared out into the semi-darkness of Glastridge's City Hall Plaza, his rectangular glasses glinting in the pale yellow light. I fought to swallow the lump forming in my throat. The sight of him brought back the sterile scent of hospital rooms, the sounds of beeping and whirring and low, steady breathing. When he turned from the window, the last of the moonlight cut across his face, deepening his gaunt cheeks and turning his glasses lens white. He bowed his head. "How are you, Miss West?" His voice was even, and cold, and lagged just slightly behind the movements of his mouth. I gritted my teeth. "How is my dad?"
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Guns, revenge and buildings to bomb, what could go wrong? ✮ He came in, gun held out in front of him in one hand while the other was resting on his hip where a sharp dagger gleamed in the light. "Come on out little girl, why not make this easier for both of us. The agency you ran away from just want to have a little talk, that's all." She scoffed internally. Yeah right. Then the footsteps ceased. She peeked to the right, then to the left. Neither direction showed any sign of the intruder. She looked up in front of her and gasped, the glint of steel and smell of death as overwhelming as it was adrenaline inducing, exciting. "Boo." ✮ Murder, accidents, assassinations. Call it what you will, it's all the same, all has the same life breaking, mind shattering consequences - be it for the victim or the bystander. It had shaped Alex in a way no one should be. Broken down and rebuilt into the perfect soldier, one who had the power to change the world, to fight battles that would either make or break the carefully constructed vision we all live in. The only small, minute, really unimportant detail - it's pretty hard to get into a government classified site when you're 15 years old and have a rag-tag team of double-crossing back-stabbers behind you. Not to mention the threat of a world war and ghost hanging above your head. Armed with sarcasm, wit, and a hell of a lot of aggressive intentions, it won't be too long till a sticky situation is all that's ahead of you. Sometimes, running head-first into a situation isn't the best idea. Instead, you gotta play a game. A deadly game where either you have all the pieces on the board, or you have nothing. [previously known as Espionage: double-cross] Thanks for reading :)

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