Dungeon Runner (Book 1 and 2)
137 parts Ongoing Tibs survived by picking pockets; until he's caught.
Instead of losing a hand, he's sent away and told he must now survive a dungeon.
How is a kid who knew nothing more than his street supposed to survive a dungeon that changes each time he goes in it?
Being sent into an ever-growing dungeon becomes his life, facing ever-changing threats to him and the people he tries so hard not to become attached to. He'd like to run away, but where the dungeon means he might die, the guards have made it clear trying to run will ensure he does.
But his street taught Tibs to get back up after he's beaten down. So he isn't going to just give up. And maybe, just maybe, if he's tough enough to take a chance on people, and on a deal for power he's advised against taking, Tibs can not only survive, but beat those who seem to stack the odds against him.