NOTE: As of writing, Project Blam has yet to physically release. PB:H is in no way a definitively canonical entry into the lore of the Project Blam universe; while I have had some communication with the game's creator, GoSinister, do not expect most of any of the following story to transfer over to the actual game, and PLEASE do not nag the devs to add in any of this. It's just a story made in the image of what I know of the game plus a lot of conjecture.
This story blends several different genres/settings; these include science fiction, apocalyptic/post-apocalyptic, fantasy and old western.
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It's been some time since the apocalypse had ravaged the world; when mankind was twisted by an unknown sickness that tore the world asunder, and gave way to an entirely new world born from the ashes of the age of man. Much has changed since then, and dramatically so.
Follow the journey of a drifting, disfigured ex-bandit, bringing life to a dead world of madness and magic.
Through lakes of blood and mounds of decay may lie a sliver of hope, growing ever dim as its worth deteriorates with the minds of the few still alive to recount when the world had fallen apart. There's no point in trying to bring sense to the horrors of the new world; all you can do now is attempt to make sense of what lies ahead, and pray you don't lose yourself along the way.
"Perhaps the world could afford mercy if it was free of your likeness."
"..that's why we must survive."
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Thank you for reading, and a special thanks to GoSinister (main developer of Project Blam) for approving this fanmade story.
Heavily(?) inspired by multiple entries in the LISA series (Pointless, SotWS, Timeless, Vegaful), Darkest Dungeon and Reason 2 Die (rest in peace).
Feel free to make fan-made content surrounding this story, if for whatever reason you found it entertaining or investing.