Elven Princess
  • Reads 225
  • Votes 0
  • Parts 28
  • Time 2h 16m
  • Reads 225
  • Votes 0
  • Parts 28
  • Time 2h 16m
Ongoing, First published Jul 21, 2021
A banished princess from The Eternal Lands goes back to her home and find her mother dying, which is shocking since the elves are immortal beings. A priest tells her that the evil king is at rise again, and it is foretold that an elf would be his destroyer. Princess vows to find the evil king and save the kingdom along with her friend.
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After a great victory in the elven city of Sudegam, Searon finds himself at peace where he can finally rest. Or can he? As soon as everything seems to settle down after the battle and they are awaiting the celebration feast of victory; Andron, a human who was presumed dead has returned with ill tidings. He claims to have seen a large force growing of all creatures as if a great attack was being planned. Included in his sights were a strong and growing force of Nacropi, a new species of giant scorpions brought to life by Necromancers. He claims they are preparing for war if there is any chance to survive something must be done right away. Searon has to turn his defensive ideas to the wizard Karceoles, and the new elven archer he just met Anaela. He begins to develop a fondness for Anaela right away, a fondness that isn't shown from even the rest of the elves, because she is an outcast- being the only wood elf in a high elf city. Normally Searon would confide in his good elven friend Starlyn, but she had an important task that she had to leave on in secret. Nobody seems to know where Starlyn went, or what was so important to her that she abandoned them, and her lifelong cause of finding her sister Arria. Meanwhile while she's gone Arria beings to surface once again, finally coming from the shadows to reek havoc on Sudegam. Searon must decide if he can help lead the elves to victory, or if even the new human alliance with the elves won't be enough, and another alliance needs to be formed, a dangerous alliance.
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Glass Magic REWRITTEN

46 parts Complete

Glass magic, the weakest of magic, the most fragile, the least effective. Those with it always end up with aide or aid class and a relief type. They were the ones to deal with the aftermath of war, helping those that had already severed their kingdom and those that had yet to come of age. They never face actual war, never risking their life as it was not a life worth risking. It was hardly a life at all. Now, there are also classes that seem limited to certain standing, take the rogue class for example; they are restricted to support and assassin types. Their sly personalities and strange magic perfect for stealing and stealth. Then lead types, bland beings really, always the same people, warrior class, elemental magic, blah blah blah. Though humans are uncommon within the lead types it's not as if one had heads turning in disbelieve. Uncommon but not rare. Boring really. Everyone's always so restricted with their magic, type, class, and rank, and yet... She exists. With a magic so fragile she shouldn't even be allowed in war, a class that doesn't match her personality, and a type that clearly doesn't belong to her. The only thing that seemed to be correct was her rank, F, the lowest. I wonder... Will she thrive with her standing? Or with she burn in the chaos of it? Why don't we find out? REWRITTEN