Story cover for Otherworld: The Lorewalker by PRIMORDIAL_MONARCH
Otherworld: The Lorewalker
  • WpView
    Reads 21
  • WpVote
    Votes 5
  • WpPart
    Parts 2
  • WpHistory
    Time 11m
  • WpView
    Reads 21
  • WpVote
    Votes 5
  • WpPart
    Parts 2
  • WpHistory
    Time 11m
Ongoing, First published Jul 31, 2021
Chrome's obsessive desire to read has suddenly become an asset as he enters the virtual reality game, Otherworld. He spends a month in the decapitated library, picking up books nonstop and reading to his heart's content. Although it hampered his level, it gave him the hidden class: Lorewalker. To the young cleric, being out in the wild is not as good as reading in the silence and comfort of a library, but when the game promises him the key to the forbidden depository, Chrome reluctantly agreed. Where will this adventure take him? Who knows? But isn't that the joy of travelling in the first place?
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That One Save I Forgot

29 parts Ongoing

After being convinced by a friend to try out the latest hit VRMMO, Fallen Arc 2: Online, Hakeem reluctantly logs in... only to discover his original RPG character is still active - but the server wipes from the first game should have erased all his progress. Instead, he finds himself holding onto a rare account, one that was untouched during the server reset. NPCs once thought to be mindless are beginning to show strange signs of sentience... but only for Hakeem. His character, originally coded for an RPG, behaves oddly in this new MMO world, pushing him into a style of play that doesn't quite fit the rules of the new game. As the world evolves in response to his actions, and the main storyline seems to follow wherever he goes, Hakeem starts questioning whether this world is really a game at all. But the more Hakeem learns about the true nature of his character and its connection to the game's fate, the deeper he falls into the VR rabbit hole. Forced to make decisions that will impact both the game and his real life, Hakeem begins to unravel an unnerving mystery: how did this cult-classic game, now turned live-service, come to feel so... human?