Nomad, Vagabond, call me what you will
  • Reads 825
  • Votes 13
  • Parts 4
  • Time 9m
  • Reads 825
  • Votes 13
  • Parts 4
  • Time 9m
Ongoing, First published Dec 08, 2014
The dead have risen. The infection has now taken 98% of the United States' population. The rest of the world had enough time to put their emergency plans into action. Least, that's what the news said the day the power went out. It is my job as the Second Horseman to to gather the others in order to destroy Lucifer for what he's done. I am War, and this is my story.

The title of the book is a lyric from Metallica's "Wherever I May Roam" I do not own the exact words in this phrase, but I do own it as a book title and as a book title ONLY.
I give credit to whatever games I use styles from.
I also give credit to Bethesda for the language of Dovahzul.
All Rights Reserved
Sign up to add Nomad, Vagabond, call me what you will to your library and receive updates
or
#456divine
Content Guidelines
You may also like
Slide 1 of 1
THE DANCING GIRL cover

THE DANCING GIRL

27 parts Complete

Noor, a dancer in the Royal Court of the Al-Yauzhan Empire wants nothing more than to pay off her debts and lead a nice, simple life-but a chance encounter with the crown prince and his brother brings her into the dangerous world of court politics. As Noor and the princes investigate their uncle and cousin's possible treason, she grows closer to the crown prince, but in order to save the kingdom and the person she loves, Noor will have to risk everything... A romantic adventure set in an imagined Arabic kingdom, THE DANCING GIRL is a story of court intrigues, romantic entanglements, and secret meetings as Noor and her best friend Amir try to help the princes they're falling for expose corrupt court officials with plans to seize the throne. Noor and Amir are close to having everything they've ever dreamed of...now all they need to do is survive.