Somassa
  • Reads 196
  • Votes 1
  • Parts 8
  • Time 1h 50m
  • Reads 196
  • Votes 1
  • Parts 8
  • Time 1h 50m
Ongoing, First published Aug 14, 2021
Mature
A D&D-inspired original story revolving around a fallen kingdom on the other side of the world. A team of  mercenaries, hired by the Abon Research Commission, have been sent to the island to reveal the truth about the nation's collapse. Saffrin Horn, along with his companions Dua Ayati and Creldeus Goldmaw, set out to rid the land of an age-long evil that resides in Somassa, while uncovering its origin, and their places in it.
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9 parts Ongoing

In a world once divided by ancient magic, each species lived in secluded realms. Mermaids ruled the deep oceans, elves thrived in enchanted forests, orcs built their strength in rugged caves, and dragons soared over the sky's peaks, divided between ice and fire. Goblins living in the swamps of the marshlands. Shapeshifters wandered in shadows, and the sky people dwelled in sky realms, distant from earthly matters. For centuries, these territories remained separate, each guarding its own secrets. But this balance shattered when war erupted, spreading darkness and destruction across the land. Homes were destroyed, families lost, and the world itself bore deep scars. Only after devastation did the realms realize that their isolation had been their downfall. From the ashes, a fragile peace emerged, with old enemies becoming allies. In the aftermath, a new generation arose-9 teenagers born amidst hope for unity. Tasked with an unprecedented mission, they must traverse an ancient labyrinth that holds the keys to their world's history and potential salvation. Brought together by fate, young members of various races-mermaids, orcs, dragons, elves, and others-struggle to bridge the gaps between their differing ways of life. This is a tale of ancient magic, clashing realms, and tentative alliances, where the fate of the world rests in the hands of those who carry both the legacy of war and the hope of a new beginning.