Story cover for D.A.M. by joel15715
D.A.M.
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    Time <5 mins
  • WpView
    Reads 35
  • WpVote
    Votes 3
  • WpPart
    Parts 1
  • WpHistory
    Time <5 mins
Ongoing, First published Dec 10, 2014
An ordinary group of teens discover they have a mutation in their DNA causing them to have powers, which they need to use to destroy the legendary villain, will they make it?
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Sentilia by ChristineParentBooks
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Maxine is an 18-year-old girl who is bored and lonely, living in California in the year 2351. She's always been fascinated with how humans used to live in houses, drive cars, and the fact that there used to be forests and parks everywhere. Now, after a war that nearly erased humanity, people are forced to live a strict, dull, communist lifestyle. Everyone seems okay with this way of life. Everyone except Maxine. Maxine had always been special; she was often able to predict events. How? She didn't exactly know...yet. When she starts having dreams about a tropical island where people live as they did in the 21st century, she meets the man of her dreams: literally. Her new boiling emotions bring her to wonder...what if it's a real place? When she starts her search for the island and bumps into Elis-the man in her dreams-she suddenly knows it wasn't all just a making of her imagination. Finding that island could mean finding the answers to her burning questions, and maybe even answers to questions she didn't know she had. However, not everything is what she thought it would be when she finally finds the island, and her dreams become a harsh reality. Elis turns out to be someone else, and when another man swoops in every time Maxine is in danger, she becomes confused about what love really is. The Advisors, the ten women governing the world, want to assimilate the people of the island, not knowing that those people have an extreme advantage over them. Maxine also learns that her family has been lying to her about who she really is. Ultimately, when the Advisors come to destroy the island, she must face the fact that she is the key to the island's salvation, and embracing her rapidly developing abilities is the only way to do so.
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God Quest

12 parts Ongoing

Centuries ago, an unknown power was released into the world. The power spread across many different worlds forever altering the course of humanity. This cataclysm triggered widespread mutations among populations of living things, endowing some with extraordinary abilities. Amidst the ensuing chaos, six individuals emerged, each possessing unparalleled strength and earning the title of "Gods." These formidable beings were assigned unique domains-strongholds where other mutants could challenge them for their divine titles. To slay a God was to ascend in their place, and the victor would be granted a domain of their own. Years past since and only 3 of the original Gods have never known defeat while the other 3 god titles kept on changing throughout the years. The world remains a fractured and perilous place, dominated by these divine figures and their fiercely contested realms. Banri, an 18-year-old mutant with a fiery determination, has decided to carve his name into history. Seeking all advantages that comes with being a a god he decided to take on the quest. With his abilities untested against such overwhelming power, Banri embarks on a dangerous journey to rise above all others. The path to godhood is treacherous, but Banri is willing to risk it all to claim his destiny. Will he become a legend-or just another forgotten challenger crushed beneath the might of the Gods?