ALTO
  • Reads 26
  • Votes 2
  • Parts 2
  • Time 9m
  • Reads 26
  • Votes 2
  • Parts 2
  • Time 9m
Ongoing, First published Dec 16, 2014
There is no escape from the Valley of Echoes.

For as long as memory stands, the Four Leagues of the Valley have clashed, claiming both victory and defeat countless times. Trapped in the eternal province, the legions battle for glory, for honor, and for control of what limited lands they have. No settlement is permanent, no outcome is certain, yet one thing still holds out for the many soldiers: the warriors are immortal. Flooded by the mystic light from the Citadel Mountain in the valley's center, the dead rise to fight again, fit as though they had never entered the fray. Now the wars are about the rush of combat, adrenaline-fueled battle-cries, and the triumphant glory of claiming the win.

Second Alto Commander Maevan Runalvir was not expecting such an influx of new soldiers who'd moved up the ranks, but no challenge could compare to the transfer from First Alto: the cunning, the cold, the ever so mean-spirited Ahulda Saventhseir. An outsider by all definitions of the word, Ahulda is shunned by both First and Second Altos alike- a traitor to the former; a venom-filled viper from hell by the latter. When it comes time to fight, however, rivalries must be pushed aside, if at all possible. Trial after trial, the Second Altos find themselves separated from their army after a frantic scouting incident. Questions arise, and secrets are spoken aloud for the first time in years. Everyone has something glinting beneath their quiet eyes; all have something that they desperately want.

Maevan wants to return to the Strike Bear legion.

Ahulda wants to feel like she's worth something again.

The entire Second Alto company wants the truth.
A question with no comprehensible answer, so taboo, yet dared to be whispered across a crackling campfire:

"Why are we here?"

Ere told, there is no escape from the Valley of Echoes.

There is no escape... is there?
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OF KINGS AND PAWNS

84 parts Complete

Ray is low on time, luck, and hope; his only chance is an artifact that may not even exist. But upon meeting Landon, Ray is beginning to believe he might find all four. ***** Cambions are doomed to tragedy. They are weak, sickly creatures that rarely live to see their twentieth year. Ray refuses to resign himself to that fate. Upon learning of the Crimson Sheath-an artifact capable of preserving his life-Ray is prepared to fight, steal, and kill to get his hands on it. He is not prepared for Landon. Landon is an orphan with no memories of his parents, the only inheritance left to him a dagger, sleeping in a crimson sheath. Though he has no love of bloodshed and no use for a dagger, Landon isn't about to let Ray take his only link to his forgotten history, even if that means following the cambion past the edge of the world and into the shadow beyond. Content Warnings: Violence, semi-graphic gore, character deaths, profanity, mild drug and alcohol usage, abuse discussed but not shown, and morally-questionable people doing morally-questionable things.