When young Adam wakes up in a strange land, he finds that his memory and his entire past have vanished. Puzzled by the young girl Sirion, whom he finds crouching beside him as he awakes; a strange medallion clasped in his hand, recurring visions, strange earthquakes and a bewitching forest, he finds no end to his confusion.
Accustomed to delivering messages for his father Mr. Echart, the supercilious informant to malevolent King Artemis, Circe is on an errand once again. While on his mission he witnesses a shocking incident involving Adam. So he follows Adam and Sirion deep into the forest, until they suspect he is shadowing them, and head-on they meet. Petrified, Circe becomes involved in the mystery surrounding Adam.
It happens that Sirion's family, as advised by the mystifying Lady of Light, takes Adam under their charge. It is there he grows into adulthood. As he matures, his visions and dreams increase, bringing him closer to solving the mystery. Yet with each piece of the puzzle new questions emerge. Increasingly, he discovers that his new acquaintances, their world Terra and its inhabitants, though poles apart, bear little likeness to him. Nevertheless, feelings of lost overwhelm him when he learns that the way out is through the Seven Realms, which is on the verge of the Great War.
Meanwhile, an unfailing evil waxes in the North and North East of the Hudor Realm, at the lair of the Dark Lord Draco. Pitted against this Dark Lord, Adam escapes and journeys across the Realms. He is accompanied by a newly formed alliance. Together they help him solve the mystery of his past, the strange medallion, and an unfulfilled prophecy.
Waking up face down in mud sucks any day of the week. But coming around in the sludge of a strange realm...? Well, that just redefines a bad day altogether.
Trapped in an unfamiliar world, sixteen-year-old Quinn is frustrated that none of the strange Tree People appreciate his urgency to get back home to earth. Now he is faced with a choice that could change the course of his life: escape and find his own way home, or stay and help them find the cause of the poison ravishing their world.
When the mind-reader unlocks one of the ancient mysteries of the Tree People it points to the only way of saving them from annihilation: they have to find the Power of Light. What exactly that means, the mind-reader doesn't reveal, but his next warning comes as a shock to all present: finding the mysterious Power of Light can only be done with the help of the dangerous enemy tribe whom they once called family. Quinn soon finds himself a little more entangled in the lives of these gifted beings than he'd care to be. Especially after meeting Jazz: the feisty girl from his world who seems to be a regular visitor to the world of Zoay. To Quinn's constant frustration, the aqua-eyed pixie makes it clear that she's not there to make friends.
On their journey they'll brave bizarre encounters in dangerous alien forests, while sacrificing pride and will for the survival of all. Along the way Quinn finds more than he ever thought to seek: purpose, fulfillment and love. When the Power of Light is finally found a devastating discovery is made: if all of Zoay-including their enemy-want to live and prosper, one must be willing to sacrifice their life.