Henry Rider: Clown Hunter
  • Reads 127
  • Votes 28
  • Parts 34
  • Time 5h 56m
  • Reads 127
  • Votes 28
  • Parts 34
  • Time 5h 56m
Complete, First published Oct 02, 2021
All that stands between mankind and absolute chaos is Henry Rider.
We're doomed.
Life isn't easy for Henrietta "Henry" Rider. Born into the lowest class of klaon society, collecting enough laughter to keep her alive is a daily struggle. The only upside is that she has the coolest job ever. As the council's Hunter, it's her responsibility to kill maiams, wicked monsters that steal laughter by force. But no matter how hard she tries, the council shuns her, her mentor rebukes her, and the people she protects mock her. Then she meets Ethan, a young man who has lost his ability to laugh. His pent up laughter could either feed the entire klaon population, or create the most powerful maiam to ever exist. Seeing this as her way to finally prove herself, Henry volunteers to protect Ethan until he learns to laugh again - even if that means never leaving his side. But a mysterious masked figure has his sights set on Ethan, and he doesn't care who he has to kill to get to him. Full of blood pumping action, gut busting laughs, and a few good scares, Henry Rider: Clown Hunter is an adventure that readers of all ages will enjoy!
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Rankings: #357 rewritten out of 1.01k stories - 6/18/24, #419 rewritten out of 728 stories - 1/1/23 𝖢𝖺𝗋𝗇𝗂𝗇𝗀: 𝖳𝗁𝖾 π–Ώπ—ˆπ—…π—…π—ˆπ—π—‚π—‡π—€ π–»π—ˆπ—ˆπ—„ π–Όπ—ˆπ—‡π—π–Ίπ—‚π—‡π—Œ π–¬π—Žπ—‹π–½π–Ύπ—‹π—Œ, π–¬π—ˆπ—‡π—Œπ—π–Ύπ—‹π—Œ, 𝖣𝖾𝖺𝗍𝗁, π–ͺ𝗂𝖽𝗇𝖺𝗉, 𝖺𝗇𝖽 π—ˆπ—π—π–Ύπ—‹ π–Ύπ—…π–Ύπ—†π–Ύπ—‡π—π—Œ 𝗍𝗁𝖺𝗍 𝗆𝖺𝗒 𝖻𝖾 π–½π—‚π—Œπ—π—Žπ—‹π–»π—‚π—‡π—€ π—π—ˆ π—Œπ—ˆπ—†π–Ύ π—‹π–Ύπ–Ίπ–½π–Ύπ—‹π—Œ. πšƒπš‘πš’πšœ 𝚊 πšœπšπš˜πš›πš’ πšŠπš‹πš˜πšžπš 𝚈/𝙽 𝙻/𝙽 πš πš‘πš˜ πš•πš’πšŸπšŽπšœ πš πš’πšπš‘ πšπš‘πšŽπš’πš› πšŠπšπš˜πš™πšπš’πšŸπšŽ πš™πšŠπš›πšŽπš—πšπšœ. πšƒπš‘πšŽπš’ πš›πšŽπšŒπšŽπš—πšπš•πš’ πš–πš˜πšŸπšŽπš πš’πš—πšπš˜ 𝚊 πšœπš–πšŠπš•πš• πšπš˜πš πš— πšŒπšŠπš•πš•πšŽπš π™±πš•πšŠπšŒπš” π™·πš˜πš•πš•πš˜πš . πšπšžπš–πš˜πš› πš‘πšŠπšœ πš’πš, πšƒπš‘πš’πšœ πšπš˜πš πš— πš’πšœ πš‘πšŠπšžπš—πšπšŽπš πš‹πš’ πš™πšœπš’πšŒπš‘πš˜πš™πšŠπšπš‘πšœ, πšπšŽπš›πš˜πšŒπš’πš˜πšžπšœ πš‹πšŽπšŠπšœπšπšœ, πšŠπš—πš πšŽπšŸπšŽπš— πš‹πš•πš˜πš˜πšπšπš‘πš’πš›πšœπšπš’ πšπšŽπš–πš˜πš—πšœ. π™·πš˜πš πšŽπšŸπšŽπš›, πš–πšŠπš—πš’ πš™πšŽπš˜πš™πš•πšŽ πš‹πšŽπš•πš’πšŽπšŸπšŽ πšπš‘πšŽπšœπšŽ πš›πšžπš–πš˜πš›πšœ 𝚝𝚘 πš‹πšŽ πš˜πš—πšŽπšœ πšπš‘πšŠπš πšπšŽπšŽπš—πšœ πšπšŽπš•πš• 𝚊𝚝 πšŒπšŠπš–πš™πšπš’πš›πšŽπšœ. πš†πš‘πšŠπš πš πš˜πšžπš•πš πš‘πšŠπš™πš™πšŽπš— πš’πš πšπš‘πšŽ πšπš˜πšœπšœπš’πš™πšœ 𝚘𝚏 π™±πš•πšŠπšŒπš” π™·πš˜πš•πš•πš˜πš  πš πšŽπš›πšŽ πš›πšŽπšŠπš• πšŠπš—πš πš πš‘πšŠπš πš πš˜πšžπš•πš πš‘πšŠπš™πš™πšŽπš— πš’πš 𝚈/𝙽 πš›πšŽπšŒπšŽπš—πšπš•πš’ πšŒπšŠπš–πšŽ πšŠπšŒπš›πš˜πšœπšœ πš˜πš—πšŽ?
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Drome isn't paranoid. The entire world really is out to get him. And that world isn't even Earth. It's a weird hollow world that his whole village ends up in through a thaumaturgic accident. And to make matters worse, as soon as they arrive he's taken hostage. If the creatures who abducted him, and took him to the Imperial Palace, don't kill him first, there's a queue of hostiles, sharpening their knives, right behind them. Luckily Drome escapes with the help of a living skeleton, but that relationship is more than a little strained by Drome's unerring ability to annoy everyone he meets. Getting back to his village won't be easy, seeing as he's not even sure where it is. But he needs to return quickly and warn them of the homicidal imperial troops on their way to wipe out every person in it. That's if someone else doesn't kill him first.