Spikebreaker
  • Reads 216
  • Votes 0
  • Parts 1
  • Time 55m
  • Reads 216
  • Votes 0
  • Parts 1
  • Time 55m
Ongoing, First published Nov 08, 2012
Telepaths are heavily regulated, virtual third class citizens, second class if working for the Specialist Psychic Intervention unit, dealing with psychic crimes, and handling Spikes, newly emerged telepaths endangering all around them.

Lydia is a SPI telepath. Jack is her Spikebreaker, a mentally compatible police officer. Together they fight, well, mainly each other.

An 11,000 word novelette.
All Rights Reserved
Sign up to add Spikebreaker to your library and receive updates
or
#12shelfunbound
Content Guidelines
You may also like
Xenoman by avery1966
39 parts Complete
Xeno yearns to have access to The Nth Dimension like The White Boys, famed telepaths who suffered brain damage when they made contact with extraterrestrial intelligence. Out of work as a bartender since the Shoki Pao dance club mysteriously burned down, Xeno's lackluster lifestyle is getting harder to maintain. The public pill silos that dispense Sunlite, a one-size-fits-all mood elevating drug, haven't been refilled in months, so the citizens of Metropa turn to designer drugs like Black Magic, an addictive knock-off with terrible side effects. Having survived an overdose of Black Magic, and successfully revived by Drinama, a brain implant slipped to him as a Mickey at a job fair, Xeno earns an entry level position as an agent for secret service organization Intellegella. Garry, his handler, introduces Xeno to the industrial version of the black box, allowing Xeno's pineal gland access to synthetic sensory perception with the turn of a dial, along with the Noumenol patch, a skin absorbed drug that stabilizes his vital signs so that he doesn't suffer a cardiac arrest. Xeno's initial mission is to test the black box on the field, under Garry's watchful eye, and to locate Trianne, an ex co-worker, ex model, ex pole dancer for the Shoki Pao, gone missing and showing signs of spontaneous human combustion, an emerging side effect of Black Magic, and a public safety hazard. All he has to do is bring Trianne back to Intellegella for treatment. It's that simple . . . according to Garry.
Chronicles of the Unknowns: Control by AmazonZeta
27 parts Complete
"I could feel it. The full strength of my brother's power. I didn't know how far away he was, but he definitely wasn't nearby. And yet still, he was able to reach me. Able to trinkle into my humans thoughts and fully capture the falcon's mind with absolute power. I knew my brother was scared. That fear was what made him reach out. He didn't know what Giovanna and Leona had in for him. Or worse: he did. Even though I knew by brother was afraid I also knew was a force to be reckoned with. And although Giovanna had him, he wasn't going down without a fight. He didn't have to tell me he would help us find him. I already knew. Any information he sent to me was important. My brother and I shared a connection like no other. We always had. We always would. " Part of Celeste is relieved that the people with the big guns have showed up to help, but another part of her is beginning to tear at the seams from the pressure she's endured. Although her upper most goal is to survive no matter what, when she finds out her brother has been captured by none other than Giovanna herself, she questions whether or not she can live with herself if she doesn't give it her all in trying to get him back. She knows getting him back might mean she will die trying, but maybe with the help of the powerful Unknowns that can control the elements, she can do it. However, Giovanna has a few tricks up her sleeve and the Unknowns soon will find out just how powerful she really is. Everything is going just as she wants it to. Nothing will stand in her way and nothing will escape her control... ATTENTION: THIS IS BOOK 5 Some *mild* marijuana use in this story and some sexual scenes/themes (nothing explicit).
You may also like
Slide 1 of 10
Xenoman cover
Selection (Book 2 of P.O.E. chronicles) cover
Jumping For The Stars cover
The Gifted Chronicles: Shattered (PART I: This World's Welcome) cover
The Tomorrow People cover
Lies and Manipulation cover
Linked cover
Hypnosis & Paralysis Stories cover
Chronicles of the Unknowns: Control cover
Devour cover

Xenoman

39 parts Complete

Xeno yearns to have access to The Nth Dimension like The White Boys, famed telepaths who suffered brain damage when they made contact with extraterrestrial intelligence. Out of work as a bartender since the Shoki Pao dance club mysteriously burned down, Xeno's lackluster lifestyle is getting harder to maintain. The public pill silos that dispense Sunlite, a one-size-fits-all mood elevating drug, haven't been refilled in months, so the citizens of Metropa turn to designer drugs like Black Magic, an addictive knock-off with terrible side effects. Having survived an overdose of Black Magic, and successfully revived by Drinama, a brain implant slipped to him as a Mickey at a job fair, Xeno earns an entry level position as an agent for secret service organization Intellegella. Garry, his handler, introduces Xeno to the industrial version of the black box, allowing Xeno's pineal gland access to synthetic sensory perception with the turn of a dial, along with the Noumenol patch, a skin absorbed drug that stabilizes his vital signs so that he doesn't suffer a cardiac arrest. Xeno's initial mission is to test the black box on the field, under Garry's watchful eye, and to locate Trianne, an ex co-worker, ex model, ex pole dancer for the Shoki Pao, gone missing and showing signs of spontaneous human combustion, an emerging side effect of Black Magic, and a public safety hazard. All he has to do is bring Trianne back to Intellegella for treatment. It's that simple . . . according to Garry.