A Dragoneer's Crusade

A Dragoneer's Crusade

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WpMetadataNoticeLast published Tue, Apr 7, 2015
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Fiction
Fantasy
Just when Scott thought that things could not possibly get any worse, it actually does.  After failing to save his friend from death, the world is now on the brink of war with someone out there to assassinate him and steal his dragon and every time he tries to mollify the situation his efforts always backfire because of his recklessness. He was already tipping the scales of the peace in Immortalis that many Dragoneers have risked their lives for and he has barely stepped into the only Society of Dragoneers. Should he even pursue the respectable title owning a Dragon? He was already the kind his Kingdom did not want and is probably now the kind his Kingdom will never need. Could things still possibly get any worse? Scott would no longer be surprised if it will.
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After being added to an unknown online group chat with twelve other individuals, our four main characters realize that they would have to follow in their parents' footsteps: beating THE GAME. Only this time around, the sixteen of these players would have to deal with a lot more than an in-game war. The four main characters, being born into an apocalyptic version of Earth due to a new antagonist created by some nosy cherubs, come into this story already having a hard life. Defeating a galactic tyrant and ending an Alternian civil-war are just two of the many hardships these individuals would have to go through, along with internal conflict within their group due to obvious differences and many life-changes. (The world-building of this story is based on Homestuck, with the 20 original main characters only playing a small part. This story has all original characters, a whole new plot and hardships, and of course, drama!)

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