Game's Weapon

Game's Weapon

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    LECTURES 8
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    Chapitres 1
WpMetadataReadEn cours d'écriture6m
WpMetadataNoticeDernière publication jeu., août 27, 2015
Mira Mickey is one out of the ordinary of a magic filled world. In the shadows, her hair is black, eyes an ocean blue. But when in the sunlight, her hair turns white and eyes become red. Mira has the seven dwarf personalities: wise, grumpy, sleepy, dopey, happy, sneezy, and bashful. This makes her friends call her Dwarf. What also makes Mira different is that she's a blacksmith mage, a near extinct skill. Her world gets overrun with dark mages, and the only way Mira can defeat the dangerous mages is to create the ultimate weapon. But there's someone pulling the strings, and they're closer to Mira then she realizes.
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Salsa is living in a lighthouse far away from the rest of humanity when she receives a dream from the demon that owns her soul. Fearing what he might do if he found her again, she leaves her home once again and begins to travel the world. Throughout her journeys she meets intriguing new people, gains traveling companions, and hears word of an ancient prophecy that people are convinced has to do with her. Can she protect herself and her new friends all while keeping the secret of the demon from them, or will she lose the first people she's trusted in years?

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