Divine World Online (2nd edition)
  • Reads 57
  • Votes 10
  • Parts 8
  • Time 51m
  • Reads 57
  • Votes 10
  • Parts 8
  • Time 51m
Ongoing, First published Dec 13, 2021
It's the mid-2080's and VR is the new tech revolution. Mind-Machine link doesn't need an implant anymore, and the company behind this breakthrough became the biggest tech giant ever with the release of the first Open world VRMMORPG ever. 
   
    Starlight International had a vision of revitalizing the fantasy of the entire planet and threw all its resources into creating the most diverse game ever to hit the markets. 10 Years after their announcement to challenge and change the gaming industry, Starlight International rolled out Divine World Online, a virtual reality game that changed the face of not only the game market but also every other department of the world. Boasting a full mind saturation system the game enables the player to truly experience the game as if he/she was present inside a new world. 
    
    In just a few weeks the number of active players reached the 8 digit number. In a few months, it became an absolute necessity to play the game. Due to the time difference in the game of 4 days to 1 day in the real world, schools now held classes in-game for longer hours using private servers; Armies, Navies, and Air Forces have requested private customized servers where they can practice combat tactics in different environments, Companies now had meetings and practice trading techniques in-game and testing of new methods to be used in the real world has become a trend.
    
    After one year of the game's release, everyone was and is playing the game now. Everyone, but a small orphaned boy of 16 yo who is busy lifting boxes for a convenience store to get some money to buy food and survive the harsh realities of the world around him.
 
Original Id by @Carlyle Ausan, published, edited, and finished with his consent.
All Rights Reserved
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