Longshadow
  • Reads 83
  • Votes 1
  • Parts 9
  • Time 5h 25m
  • Reads 83
  • Votes 1
  • Parts 9
  • Time 5h 25m
Ongoing, First published Jan 04, 2022
Mature
It is the Year 994 of the Fifth Epoch. The high elves of the Elendarii Imperium are at war with the mountain orcs of Gruumsh. The might and tenacity of the orc horde have whittled away at the empire, and the emperor sues for peace. He pledges his daughters hand in marriage to the orc warlord. But a shadowy organization plots to keep the world at war. Join in on an adventure as you meet warlocks and fighters, paladins and rogues, druids and barbarians. Follow our heroes as they navigate a world on the brink of collapse. And find yourself in the shadow of a sinister castle with a dark history.

At the end of the day, Dungeons and Dragons is collective story telling between friends. This novel series is what happens when that story telling is put to paper, though its not so collective anymore. Penned by an obsessive DM who is never quite happy with his work, here is my attempt to trim the fat off those stories so that everyone can enjoy them. See if you could spot the natural 1s and 20s.
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Arise A Hero by WayneSchreiber
1 part Complete Mature
Enter a fantasy world where two opposing gods remain trapped in another dimension, they exist outside the normal timelines of mortal men and are forced to spend their days in an eternal prison for a long forgotten crime. Only a mortal may travel back and forth between the two rifts that connect the god’s worlds and time. Two sects have monopolised access into these rifts, learning that with the control of the rifts comes a great power. An order of warriors and a brotherhood of magicians use them as their training grounds where men can train in their art to the extreme for years, unaffected by time; they can even die inside the rift, returning to life when their body is ejected back out to their world. Think, “Entering a world like ‘Groundhog Day’ but with magic and swords, where you can learn from your mistakes over an infinite time, returning from the gods rifts with superhuman ability.” With their unbeatable talents and finely honed abilities both sects have the world in the palm of their hands, but the magicians want more. Powerful new crystals are discovered in the mines and the brotherhood of magician’s instigate a war to control this valuable resource that can bend the order of warriors to their will, ensuring total control and perhaps even the power to free their god. Discovering that a young lady, Athene, had been conceived inside the war god’s rift the magicians stumble upon her ability - a natural resistance to magic and their hunt for her begins; believing that she has the ability to neutralise the magic that holds their god. As nations fall, a small underground movement lead by a renegade magician work against this threat, aiding Athene to escape the magicians grasp. Helped by, a warrior, a king and a thief they evade the magician’s attempts to capture her, but when the magicians finally resort to unleashing an ancient killer from a forgotten time to track her down, the odds are stacked against her
Volinrath: Crown of Darkness [PLEASE READ AUTHORS NOTE] by ChrisDunbar2
28 parts Complete
In the kingdom of Korux in the land of Volinrath, men, elves, and dwarves have lived and ruled together since time out of mind. Until, that is, a surprise attack by a massive army of trolls lays waste to their kingdom and their way of life. The kings of each group are killed and the women and children of Korux are lucky to escape with their lives. The sons of the three kings train as warriors from an early age and by the time they reach their twentieth year they have formed strong bonds of friendship as well as mastered the art of warfare. They are ready to avenge the trolls and regain their rightful clam to their homelands. Through their skills in battle they quickly eliminate the troll king and his partner, the goblin king and decimate their troups. They resettle their own kingdom and enjoy returning to normal lives. But their troubles are not over yet. The Dark Lord has returned after many years of silence and is amassing his armies--tens of thousands of soulless skeletons and their giant counterparts and "masters of death," the Grimes. Expect twists and turns as you venture into the land of Volinrath. The heroes must stand up for one another no matter what--there are enemies in hot pursuit every step of the way. **I published this in story in 2015 but ended up taking it off the market due to a single review-the ONLY review on it in fact, which compared it a poorly written screenplay. My initial plan was to take it down and rewrite it then put it back up but due to growing self-doubt brought on from that comment I decided to abandon the tale and rework it into the another series I'm working on! I will however, put it on here for all to read.**
Melloyern: 13 Land Under Holy Crystal Blessing by SUDUSENOR
38 parts Complete
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"Goodbye Curly Head" by NUmaker
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Through thick and thin the Law shall prevail. A new sense of purpose awaits us, children of light, in the land where it all began. The darkness in which we once cowered in fear, now curbed by the might of our endless light. Come, brothers, come, sisters. Let there be peace among the wicked, just as the Law dictates. Peace and certainty is all that you have ever longed for, little angel. A bright, stable future. A roof without holes above thy head. Acknowledgement and recognition of thy existence, feverish dreams of grandeur. Greed born from yearning, treacherous vines of rapacity taint your innocent soul. You seek a future that does not exist. Let thy fingers hold the fragile line between dream and nightmare. Let thy light navigate the path. Shall thee give in and falter, O' land of old, envelop his body in thy unending flame of chaos. Spit out nothing but an empty husk, the remnants of a smile once so bright. Shall thee prevail, O', Great Kazdel, I ask of you, the impossible - take mercy on the innocent. Don't let the radiance dim and don't let the mind turn bleak. Wake, young traveler. Bid thy farewells and burn thy bridges. It's time to say goodbye, curly head. Cross post from AO3. For a shorter and more on-point description, look no further! I had something silly written up before throwing it out in exchange for that wall of text upstairs. It's a little story "about a young, dumb sankta who's been dealt a bad hand at life, looking for his place in all this mess. The pointless search for a better future leads him far, far away from home, to a country forever ravaged by war and misery - Kazdel, the promised land where devils roam free and peace feels out of place." Anyway, it's quite lengthy, but hopefully enjoyable? Slide a comment if you want, I'll give you a tiny kiss on the forehead. Man, do I love comments. (Lastly, to point out, English is not my native language, but I don't think it'll be much of an issue ;3)
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Arise A Hero

1 part Complete Mature

Enter a fantasy world where two opposing gods remain trapped in another dimension, they exist outside the normal timelines of mortal men and are forced to spend their days in an eternal prison for a long forgotten crime. Only a mortal may travel back and forth between the two rifts that connect the god’s worlds and time. Two sects have monopolised access into these rifts, learning that with the control of the rifts comes a great power. An order of warriors and a brotherhood of magicians use them as their training grounds where men can train in their art to the extreme for years, unaffected by time; they can even die inside the rift, returning to life when their body is ejected back out to their world. Think, “Entering a world like ‘Groundhog Day’ but with magic and swords, where you can learn from your mistakes over an infinite time, returning from the gods rifts with superhuman ability.” With their unbeatable talents and finely honed abilities both sects have the world in the palm of their hands, but the magicians want more. Powerful new crystals are discovered in the mines and the brotherhood of magician’s instigate a war to control this valuable resource that can bend the order of warriors to their will, ensuring total control and perhaps even the power to free their god. Discovering that a young lady, Athene, had been conceived inside the war god’s rift the magicians stumble upon her ability - a natural resistance to magic and their hunt for her begins; believing that she has the ability to neutralise the magic that holds their god. As nations fall, a small underground movement lead by a renegade magician work against this threat, aiding Athene to escape the magicians grasp. Helped by, a warrior, a king and a thief they evade the magician’s attempts to capture her, but when the magicians finally resort to unleashing an ancient killer from a forgotten time to track her down, the odds are stacked against her