The Arcana
  • Reads 9,420
  • Votes 275
  • Parts 21
  • Time 3h 6m
  • Reads 9,420
  • Votes 275
  • Parts 21
  • Time 3h 6m
Complete, First published Jan 02, 2015
{ C O M P L E T E D }
I stand still with my breath coming out in short gasps. I wonder if what I was about to do, what we were about to do, if God was watching. And as His hand traced my shoulder lower until like a feather he touched the middle of my back I knew that this was a place where no God watched us. 
"Are you afraid mi Amaré?"
I paused but only for a moment to gather my wits and reply,
"No, never. For you are Death and I am Life itself."
And I foolishly turned around to face Him with adoration in my eyes as He took me upon the bed with more feeling and love than I ever thought possible.
                                                                                      ~~~
A young woman discovers that the things that go bump in the night are not just myths and stories, they were real, and she was one of them.
Twenty-One players known as The Major Arcana will fight each other to the death as the world is their battlegrounds. The last reigning Arcanian will be known as The Winner Immortal but to do so you must kill Death himself.
Read on and cast your vote to see who wins and who loses.
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To Rebuild a Mageocracy

32 parts Complete

Magic: amazing, powerful, extravagant, mysterious necessary for the survival of the universe,... and ridiculously difficult to learn. Without a proper teacher, you could never even reach for the lowest hem of your own true Mage's Robe; that's the common knowledge of how Arcata, the once-great Mageocracy that ruled enough of the civilized world to call themselves the Dominant Political and Military Force on the Planet Nonith, came to be. With the decline of Mages, however, as the elder mages die out without any promising students, the memory and knowledge of magic became duller and duller with every passing generation, and the Ultimate Mageocracy itself faded alongside it. Muradin, Deity of Magic, finds themself running out of options, trying desperately to grip the fraying threads of their home dimension, delaying the inevitable as long as possible as they do the work of hundreds of thousands of mages, supplying the Mana that holds the dimension together... until one bronze-haired opportunity shows herself to them, and they find themselves in the unique position to perhaps fix everything, with only a small investment of time and energy to kick off the chain reaction... with a dose of some good old fashioned, ever-dependable, elitist mercantilism to fill in the gaps. Laura 'Morgana' D'Artagnan is a certified expert on all magics, from conjuration to artificing, enchanting, and even divine magic. Well, as far as the Arcana from Dungeons and Dragons is concerned, at least. After all, she makes and sells custom spell cards, monster cards, and custom Pre-made One-Shot Modules for dungeon masters all across the world, one hand-made batch and *edEx package at a time. To see one of them suddenly *work*, though, is the start of the craziest campaign that she's *ever* seen.