Set nearly one year after the events of the Maligula incident, the Psychonauts have changed in that timespan. Interns have become agents, agents have become leaders, and leaders welcome new interns to the Psychonauts headquarters. Razputin Aquato, now a full-fledged (Junior) Psychonaut, now has to take on more responsibilities than just slapping bad guys in missions; he's got to be a dependable leader. And so begins his "little" journey to leading his (probably) dysfunctional squad of interns for training. But with all things regarding our acrobatic agent, things can go awry. What things? Wait and find out. Age Rating: 13+ (Action and mayhem, mild blood, language, and probably messy things in general) Psychonauts and it's sequels are owned by Double Fine Productions and Xbox Game Studios. I own nothing except my own supplied characters, all others are owned by Double Fine or by their respective owners. (Such as ocs) This story contains spoilers for Psychonauts, Psychonauts: In the Rhombus of Ruin, and Psychonauts 2. If you haven't played those or at least know what happens in them, get caught up first.