The Wellerman

The Wellerman

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WpMetadataReadOngoing<5 mins
WpMetadataNoticeLast published Sat, Jan 22, 2022
Inspired by the sea shanty, 'The Wellerman' --------------------------------------------------------------------------------------------------------------------------------------- Imagine you're the younger sister of a sailor. He always used to sing you this song when you were little, and you still remember it. He died at sea when you were only six years old. Twenty years later, you're at a bar and you start singing the song. The entire bar stops to listen and eventually joins in. And little do you know your brother is singing with you. ---------------------------------------------------------------------------------------------------------------------------------------
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On May Day of 1901, Dublin falls. Dublin dies in the wake of a mysterious illness, leaving its victims rabid, mindless, and very hungry. Panic rises, driving people away from Ireland in fear of plague. But Stanley knows better. He can hear these 'sick', after all. And this is no plague; this is a curse. As a borne Chime Child, seventeen-year-old Stanley Brigham simply wants peace in his life. His Sight connects him to the magical and supernatural, and has long given him grief. He has only come to Ireland to introduce himself to his recently betrothed and return home. But his life is warped when the Outbreak finds its way into his world. The dead return, their voices still heard by Stanley, even when no one else hears them. Soon his ability catch the eye of Maggie MacNamura, a colorful Irish spiritualist who is keen on saving her home. Not but days after escaping back to England, Stanley finds himself drawn into Ireland's mess when Maggie approaches him and his closest companion, Vincent Cammish. She proposes that something (or someone) more magical is behind the mass attack, and she wants them found. Armed with little save for a folklore book and Vincent's company, Stanley ventures back to Dublin in search of the curse's mastermind. His adventures drive him deep in Ireland's magical realm, from the seedy underground of Monto to the Druidic order that guards this world. A world full of old magic, older politics, and dark creatures the British Isles have long forgotten. And perhaps with good reason.

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