Adventures of a Drunkard Pilot

Adventures of a Drunkard Pilot

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WpMetadataReadOngoing2h 20m
WpMetadataNoticeLast published Wed, Jul 6, 2016
Waking up in the future where the only thing more imminent than the threat of a corrupt government is an alien invasion isn't bad. Waking up and having to deal with all of that with only your two closest friends and very few memories isn't the bad part. What IS the bad part is that, in the future, there are no cigars or whiskey. At least your Mech suit still works. Everything else, you'll figure out as you go. In a world void of everything you remember, the only ones you can trust are your squad mates. After that, comes a lot of improvising. You're Jester Squad, after all. We kinda just make it up as we go. Still pissed about the cigars and whiskey.
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The world is rapidly changing. On Earth, geopolitical tensions rise to a breaking point, with nations poised on the edge of catastrophic conflict. But far beyond the planet's atmosphere, a different war rages-one that spans the vastness of space. In the depths of the galaxy, two great powers collide in a brutal, unending war. Their fleets clash in distant systems and barren asteroid fields, fighting for dominance over resources and territory. This is a war of empires, driven by ambition and desperation, where survival comes at a cost few can bear. For now, Earth's struggles and the galactic conflict remain separate, their paths unknowingly intertwined. But the threads of fate are drawing tighter, and the actions of soldiers, leaders, and nations on both sides are on a collision course. When these two worlds meet, the consequences will reshape not just one, but the future of all. "When Empires Meet" is a sweeping tale of ambition, survival, and the interwoven destinies of two wars waged across vastly different scales. As the battles rage on, the choices made in the heat of conflict will echo far beyond the battlefield-binding two worlds together in ways no one could have imagined.

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