Skyrim, The wheels Turned

Skyrim, The wheels Turned

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WpMetadataNoticeLast published Sat, Apr 9, 2022
In this epic story, we follow Winston, a Mute Dragonborn unlucky enough to be a dragonborn and not speak, How shall he change the world, for good, for evil? who knows, Hopefully Skyrim shall be freed from it'd terror, and alduin killed, yet how can a dovahkiin who does not speak achieve this?
Public Domain
#572
skyrim
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After their death-defying first adventure in Bleak Falls Barrow, Brighid and Killian barely have the time to recover before they're thrust into more trouble. There's dragons to face and someone's going to have to become the Dragonborn, Killian just hopes it won't be either of them. Growing a reputation in their new reality is as easy as it is in the game - Whiterun's bandit problem may be more pronounced, but there's no shortage of capable assistants to help Killian clear out the dens, while Brighid tries to navigate the use of magic and deciphering the Dovahzul spoken to her by Alduin. Life in Skyrim is far from peaceful, but with no way back and a growing sense of home, the twins have focused on carving out a small slice of peace for themselves. Of course, the world - and probably the gods - have other plans for the pair. Sequel to Lorkhan's Eclipse and second story in the series.

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