Over countless ages, the Gods grew weary of their unchanging existence. Longing for something different, they decided to visit the mortal realm, sparking a profound transformation.
As they descended, reality itself began to shift. New life forms and races emerged, and in the center of every city, a great Tower rose. Inside these Towers, the Gods created formidable Monsters, challenging mortals to face their fears and prove their strength.
With the Gods' arrival, the knowledge of Swords and Magic spread across the land. A fantastical renaissance blossomed, with diverse races like beastmen, Elves, Dwarfs, and humans. These new inhabitants, united by their adventurous spirit, became known as "Adventurers."
Over time, the Gods formed distinct Factions, where members forged deep bonds, akin to families or guilds. This brought about an era of unity and purpose, as everyone worked together to conquer the monstrous challenges within each floor of the "Monster Tower."
In the years that followed, these Factions became even more influential, with members forming tight-knit groups dedicated to a common cause. This marked the beginning of a new age where "Adventurers" embraced their shared destiny: the relentless pursuit of victory over the Monsters within the enigmatic "Monster Tower."
Long ago, 4 gods ruled over humanity since their beginning, but after growing bored, they decided to play a game with humanity.
Dividing their power into 52 cards that give humans a part of their power, the gods then disappeared leaving behind a prophecy that said one card wielder would rule over them.
The rest of humanity then began hunting down the 52 card users with extreme violence, but since a card would randomly pass to another person in the world, they began imprisoning them.
Years past, now in modern-day, a boy hurt and scared because of the hunt for the card wielders, blames the gods and so the Devil bestowed upon him their card.
Finding himself in a city for card wielders, he uses his devil's luck to win the game against the gods.
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