The Playing Fields First Draft
  • Reads 81
  • Votes 1
  • Parts 20
  • Time 2h 8m
  • Reads 81
  • Votes 1
  • Parts 20
  • Time 2h 8m
Complete, First published May 31, 2022
Mature
The last thing Claire Fischer remembered before waking up in a strange field was her walking home from a party. The field has a supernatural air to it, a feeling enhanced by the clothing she finds in a strange trunk, and a note explaining the rules of the "game".
Five humans.
One monster.
The humans need to find three key components to open a gate that leads to their freedom. 
Sounds simple enough, except the note didn't tell them what kind of monster would be stalking them, nor did it rule out the possibility of a changeling. Claire and her fellow abductees must unmask the monster, avoid it, and find the three components for their freedom.
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Floor 31

13 parts Complete

The world is ending. The Earth is painted with the blood of humans. Only zombies and monsters roam the lands now. But in the last standing building, 6 teenagers unexpectedly meet each other. Each helping another to survive the dangers of the what the world has become. They bond, they trust but Dream stands out from the others because she is strange and mutant-like. No one could fully trust her, not that it'd matter anyway because Dream trusts no one except herself. So, when they receive a message which sends them to the very top of the hotel. Floor 31. They are forced to fight and kill zombies and monsters just for a chance of safety. But does this 'safety' even exist?