Story cover for Wildwood by SandyThorn
Wildwood
  • WpView
    LECTURAS 1,050
  • WpVote
    Votos 27
  • WpPart
    Partes 7
  • WpHistory
    Hora 29m
  • WpView
    LECTURAS 1,050
  • WpVote
    Votos 27
  • WpPart
    Partes 7
  • WpHistory
    Hora 29m
Continúa, Has publicado ene 23, 2015
Suburban life is boring.

You've got the streets, the occasional streetlight, the city and, finally, the forest that endlessly creeps along the outskirts of the entire area. Not much else. The forest is deep, dark and big, not only that, creatures prowl through the thick undergrowth devouring all who enter, but there's something else too, something more human. 

The city people seem to be brainwashed out of entering that dastardly place, brainwashed out of leaving. 

Until the day the girl left. 

She was strange, that girl, she simply didn't fit in. 

She wanted to escape the city. She wanted to run, she wanted to be free. However, her escape will change the fate of her entire world. It's on this runaway journey she meets her first love, her first friend, and her first enemy. 

Magic is bound to the forest, and a great War is brewing between both Mortal and Magic kind. The fate of the world rests with this girl, her lover, and her closest friend.

A story of magic, love and adventure.
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The Art of Courts and Lies (Book 1 in The Gifted Trilogy)

52 partes Concluida

Ice flooded my veins as the realization of who he was hit me. It must have been evident on my face because the man in front of me let out a dark laugh. "Oh dear, you didn't realize you were talking to a royal, did you darling?" he crooned. Not just any royal. Kesserian Cinis. The recently coronated king and ruler over the Ember Court. I forgot how to breathe, my mind whirring as it tried to figure out how I could have been so stupid as to let this happen. *************************************************** Wren Heatherfield is on the run. Having turned 18, she is now in danger of becoming selected for the Garner, a deadly game in which the six kings who rule over her continent take eighteen non-magical girls and make them fight for their lives. But as she tries to avoid the game by running away with her best friend and her sister, she consequently finds herself doomed to be a competitor in the 246th Garner. But the Garner isn't the only thing capable of killing her. In a castle surrounded by kings with dark powers and girls fighting for their lives, she may find that the politics of royalty can be just as deadly as their games. No one can be trusted in a palace full of monsters and, if Wren has any hopes of survival, she may have to become one herself.