This story takes us a bit into years that we are not used to. Most of it is happening in the mid-to-late 4E 200s (~203-210).
It will take us to a country which we have been enjoying for over a decade now. We will meet people we already knew, and also people who will be new to us. And maybe, of the ones we knew, we will have different opinions. Maybe the years changed them, maybe they acted differently to our Dragonborns. The civil war is not over, and the various guilds of Skyrim have not changed much in the past few decades.
Skyrim, however, is still a place that attracts. It just attracts. Attracts trouble, opportunity, heroes, villains, bandits, adventurers. In the first years of the first decade of the third century of the fourth era, law was weak in Skyrim. In the various Holds of the land, rule of law was mostly confined to the towns. What little centralized power there was, was focused on the seemingly unending civil war, and the soldiers and officers of whichever side had little time to care for the civillians of the land they were fighting over. If that was not bad enough, then, the Dragon Crisis happened, and the guards were killed by the dozens; at least the ones who had honor. There were plenty who preferred to run away to the hills and join with brigands, and prey on the same people they once swore to protect. This state of Skyrim is also known in Cyrodiil, in the Imperial City, where the temples of all the Divines are still filled with orphans, some from the Great War, yet most from a variety of countless reasons. The Temple of Mara, for example, cares for a certain orphaned boy, by the name of Martin. And what is a forever restless boy on the verge of adulthood to do, when he hears of all the heroes and adventures that go on in the frozen province? And it is Martin, who, in his elder years, decided to share his story of his years of living, or often just barely surviving, in the province of Mereth.
Deirdre Morningsong returns to Skyrim seeking vengeance on the Nords who murdered her parents, only to be captured by Imperial soldiers who mistake her for a Stormcloak rebel. After escaping both the Imperial dungeons and the destructive return of the dragon Alduin, she resolves to discover what strange power is within her, and what the dragons have to do with it.
Follows the main quest lines of the game, weaving them into a story of adventure and romance, with numerous twists on the canon. I'm hoping it's equally enjoyable for those who've played the game and those who haven't.
Trigger warnings: rape is mentioned, one is attempted and prevented, but none are completed. Some other sexual assault.
The first chapters are PG-13, but later ones become R-rated. (Feedback on appropriate ratings appreciated.)
Skyrim is part of the Elder Scrolls series of games, copyright by Bethesda Softworks. The image for the book cover is from the game.
I've only posted Part I here, but will soon post the rest (four parts total, 62 chapters).
I've worked in nonfiction up to now because it's easier for me to describe places and events I can experience first-hand. I'm hoping that writing this fanfic will be a bridge to doing more of my own fiction.