Story cover for Record of Ragnarok: Havoc by Blackcrimson453
Record of Ragnarok: Havoc
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    Reads 144
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    Parts 2
  • WpHistory
    Time 21m
  • WpView
    Reads 144
  • WpVote
    Votes 1
  • WpPart
    Parts 2
  • WpHistory
    Time 21m
Ongoing, First published Jun 26, 2022
Mature
1000 years it's been since the last Ragnarok 
     the death tournament that determined where humans
   were given a chance to exist for another thousand years
   and now the time has come again for a new Ragnarok to
       be decided 13 gods and 13 mortals fight to death to 
    determine whether man lives or is eradicated once and
                                                   for all

   So who's side do you choose the almighty gods of the 
   heavens or the lowly mortals of the earth for havoc is
   about to be unleashed among the heavens as these 
                    beings clash once again because 
                                                   
                                                   This

                                                       Is

                                            RAGNAROK!
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A thousand years have passed since humanity's narrow victory in the first tournament of Ragnarok. Against all odds, humans proved themselves worthy, eking out survival in a brutal contest against the gods. But to the divine, time has softened neither their disdain nor their judgment. The gods still view humanity as an unruly and corrupt race-petty, greedy, and cruel. And so, the Council of the Gods convenes once more, this time with unanimous intent: to wipe out humanity once and for all. Just as Zeus raises his voice to seal humanity's fate, a lone voice cuts through the room-Göll, a young valkyrie and sister to the legendary Brunhilde, who once led humanity to victory. Echoing her sister's courage, Göll demands that humanity be granted a final chance to prove their worth, to show that there is something within them worth preserving. Reluctantly, the gods agree to her proposal, deciding to hold a second Tournament of Ragnarok, a brutal battle that will determine humanity's fate. In this new tournament, thirteen gods, each representing divine power, justice, and fury, will step forward. Humanity will send forth the Einherjar, warriors chosen from across time-heroes, inventors, warriors, and kings-each partnered with a valkyrie who will become their ultimate weapon, a Völundr forged to match their unique skills and spirit. To survive, humanity must secure victory in seven of these thirteen battles. As the dust of ancient grudges and forgotten legends rises, humanity's fate rests once more on the courage and strength of their chosen. Can they defy fate a second time? Or will they be crushed under the weight of divine wrath?
Lif and Lifthrasir - Asgardian Tales - Book 1 by BaileyBookandSketch
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Power has a price. No Half Bloods know this better than the Lifs and Lifthrasirs, possessing the power of Yggdrasil itself, able to manipulate the dimensions of Life and Death throughout all 9 Realms. The price? These Heroes outlive all Mortals, their only choice for happiness is to curse their beloved with a "Blessed Apple" derived from the famed immortal apples Iduna guards, trapping their loved ones in a land where they are never able to leave while the Heroes barely age over the millennia they spend adventuring among the 9 Realms. As if that isn't cruel enough, Odin revealed a terrible Prophecy - Ragnarok, the final battle of all Mortal, Ethereal and Incorporeal beings where the Cycle of Immortality itself will end, killing beings who have never died with a Lif and Lifthrasir playing pivotal roles in those events. The Patrons of Old established the Accords - a treaty setting terms for all future Lifs and Lifthrasirs. Forced to train as Warriors and sacrifice their freedom, they serve under the Guardians, the council of members from all 9 Realms who designate missions so that their powers are shared equally, an agreement that has kept the peace for almost a million years but, as Odin himself revealed, all things come to an end. Nothing spells disaster like the Blazing Spear of Blood, created by Ymir from the root of Yggdrasil connected to Hel, capable of devouring anything with its cursed flames. Stolen by Xerxes the Red King, it has been stored in Ubhal Òir under the Lifs for millions of years, much to the chagrin of the Jotuns who now act as if it never existed. But it isn't forgotten. Someone is desperate to steal it and Comharrachadh Beatha is the perfect opportunity as most of the Guardians are on vacation enjoying the Tournament of Heroes where the Realms best Warriors come together on peaceful terms to battle each other. Treachery runs thick behind the celebrations as evil looks for an opportunity to rule again.
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