In the world of Dragonfire, anything is possible. Flying, teleportation, invisibility, the ability to create a lightning storm on a whim...anything can be done. And anything can exist. Goblins, Orcs, Dragons, Dwarves, Kitsunes...there are countless races, and countless abilities. A world of fantasy in which anything is achievable. Or so it seems. After all, everything has a cost. And victory...victory is the most costing of all.
Across the Black Sea, guarded by the Leviathan, there exists a large land separated into five territories. Celestia, Arvan, Ingres, Illicen, and Arumi. These five territories are named after those who control them. At least, that is how it used to be. From a distant land, the Snake Kingdom managed to bypass the Leviathan, and invade these five territories! Under the guidance of General Clauve, they crushed everyone in sight, until their only remaining opponent was Celestia. But they made a mistake, and Celestia capitalized. In a crushing defeat, the Snake Kingdom was bested after nearly 8 years of conflict.
After the war ended, Albedo Aria, a soldier from Celestia, was promoted to the rank of General. But she didn't feel like a hero. Suffering from severe PTSD, this story follows her as she tries to overcome the nightmares of war, and move on from the terrible things she was forced to do. She was raised to be a soldier, and joined the war from the age of eleven. As a soldier of Celestia, she could never, and still cannot ever disobey any orders. When war calls, she must answer. Whether she is truly willing to or not. But after four years without conflict, surely things couldn't reach that state again?
Or perhaps that isn't the case. After all, her dear cousin must deliver a letter to her. A letter telling her that the Snake Kingdom is on the rise in their very own land. A letter telling her that every sliver of happiness she has gained after the war ended will be lost. A letter telling her that she must return to war...
F.3.A.R. Elite - First Encounter Assault Reconnaissance Elite 3
10 parts Complete Mature
10 parts
Complete
Mature
DISCLAIMER: I do not own Magical Girl Raising Project. All credit goes to Asari Endō, Pochi Edoya, and Maruino.
"The War Against The Homunculi Reaches Its Climax"
From the first tragedy of the selection exams, and the start of an outbreak to a war, the darkest moment of the conflict rises and has unleashed a twisted reality on earth. It is time for all things to end. Bring an end to a meaningless war that tears the world apart.
"Enter The Demonverse And Confront The Real Threat"
It is time for a payback! Fight once again against TETRACORP's corporate clone army, and the Homunculi to end the war. This time, it's more serious than ever. Everything they have, will be thrown at you. When the mission goes wrong, there is one objective: Get the job done!
"Blood Runs Deep, Fear Itself Runs Deeper. Face Fear In Its Most Gruesome Form"
Dive into the demonic nightmarish world created by the Homunculi, and eliminate all that threatens the balance of reality. Fear has never been hellish, and it's up to you to destroy it all the way to its roots.
Chapters:
Prologue - "Dark Conflict"
Interval 01 - "Chasing Nightmares": Mount Funaga Federal Prison
Interval 02 - "Black Water": Takagayama Riverside
Interval 03 - "Fallen Memories": Kubegahama Suburbs
Interval 04 - "Lost Souls": Toasa Shopping Mall
Interval 05 - "Origin": Ryojoku International Airport
Interval 06 - "Rain Fire": Nakajuku Highway Bridge
Interval 07 - "Sunrise": Manor Mansion/Otherworld
Epilogue - "End of A Nightmare"