now you may be asking yourself-
what exactly do a Wild Mage Bumblebee,
an Elven Cleric, a Rabbit-Folk Echo Knight,
a Kenku Ranger, a Singing Butterfly,
an Angry Glowing Mushroom, and a
Tricky Inventor all have in common?
well... nothing, actually
save for the fact that their homeland is facing
a cataclysmic disaster, the likes of which has
been draining the life out of their landscapes,
oceans, and citizens for months;
this ragtag group of seven is hanging onto
nothing but a thread of instinct, an ounce of
hope, and probably a pinch of ego, as they dive headfirst into a life-altering decision:
save their realm, but likely perish along the way?
or do nothing, and probably perish anyway?
the stakes are high, and some of
our adventurers are higher- but together,
this conglomerate of weirdos may be the
best chance that the FeyWild, and possibly
the entire multiverse, has at survival
When the truth comes out, there's nowhere left to run.
Season 3 of Eliona's War
***
When Seth received a new virtual reality video game from his uncle, he wasn't expecting to get swept up into a whole new world called Eliona. As it turned out, Eliona and its people are far more dangerous than Seth could ever have imagined. There is a real consequence to playing this game: it's changing him, and it might not be for the better.
Now that Seth/Severance knows the truth of Eliona, there's no going back. Eliona is dying, and in order to save it, he needs to beat a very difficult dungeon before anyone else does. And on Earth, things are even worse. It's come to light that Eliona is leaving a mark on its players, and suddenly, everyone wants to be involved. Players find themselves with a target on their back, and Seth? He might just have the biggest one of all.
Too bad for them, he's done running.
***
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