Origins of In-Game Customizations
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  • Parts 2
  • Time 11m
  • Reads 11
  • Votes 0
  • Parts 2
  • Time 11m
Ongoing, First published Jul 20, 2022
A short essay exploring the beginnings of in-game customizations. A story about how small changes led to the use of skins in modern video games. Using Wolfenstein 3D, Doom, Quake, Team Fortress, and Counter Strike as examples.
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