Story cover for Adventures of Fusion Force: Imperos' Super Zeroes by huntahejdare
Adventures of Fusion Force: Imperos' Super Zeroes
  • WpView
    Reads 64
  • WpVote
    Votes 6
  • WpPart
    Parts 7
  • WpHistory
    Time 2h 7m
  • WpView
    Reads 64
  • WpVote
    Votes 6
  • WpPart
    Parts 7
  • WpHistory
    Time 2h 7m
Ongoing, First published Aug 09, 2022
In the not so distant future of 2025, the city of Imperos, Oregon is wracked with grief after the freak explosion of the Dorian Industries Particle Accelerator. The truth of this so called accident lies within the hands of seven teenagers, who's lives were altered drastically after a wave of dark matter gave them metahuman abilities. This motley crew of tech nerds, jocks, and theatre kids were just trying to make it through senior year, but after stumbling across a city-wide crime organisation they threw themselves into the intimidating world of superheroes and villainy, trying to stay alive - and make a name for themselves along the way.

As the novelisation of a year and a half long, ongoing Dungeons and Dragons campaign inspired by Marvel and DC, Adventures of Fusion Force is  filled with references and call backs to existing supehero media whilst also carving its own space within the genre.
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Six teenagers. Genetically engineered. Organically weaponized. Publicly declared heroes, and privately ticking time bombs. The walking-talking equivalent of a biohazard weapon. The kind that reeks of sweat and streetlights and the unindominatable human spirit. The kind they wished they knew how to break. You see, they weren't born. Because life isn't as easy as crawling out of a womb anymore, with blood and serum and the warm exhale of a mother's love. No, it was far 'easier' than that. They were built - piece by piece, chemical after chemical, atom to atom - where scientists preferred fighting on which new type of atomic ray to experiment with next rather than the freaking Geneva Convention. Because, inside Helix Labs, lay the wasteland of glass and live wires and the unmistakable smell of a brand new, bioweapon. Was that a newborn cursed with a modified brain, heart, or muscle? Or did they prefer kidney, lungs or bone? No. Why? Because they weren't born...they were crafted, congealed, and set on a path of righteous fury. They were never given a choice, only the cold looming shadow of a power far greater than them when they decided to condemn the evolutionary design and man handled into existence their own path of 'heroism'. Now, these walking anomalies patrol the glass and grime skyline of Haem city, a place where chrome and corruption reek havoc side by side. Where sin and silicon are separated by a gap of letters and not materialistic gain. The mutagens call themselves saviours, the Authority calls them property and the villains refer to them as misguided. They were made to serve humanity, when they were never humans themselves. Welcome to the future, it's much colder than you think.
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Default Genetics

2 parts Ongoing

Six teenagers. Genetically engineered. Organically weaponized. Publicly declared heroes, and privately ticking time bombs. The walking-talking equivalent of a biohazard weapon. The kind that reeks of sweat and streetlights and the unindominatable human spirit. The kind they wished they knew how to break. You see, they weren't born. Because life isn't as easy as crawling out of a womb anymore, with blood and serum and the warm exhale of a mother's love. No, it was far 'easier' than that. They were built - piece by piece, chemical after chemical, atom to atom - where scientists preferred fighting on which new type of atomic ray to experiment with next rather than the freaking Geneva Convention. Because, inside Helix Labs, lay the wasteland of glass and live wires and the unmistakable smell of a brand new, bioweapon. Was that a newborn cursed with a modified brain, heart, or muscle? Or did they prefer kidney, lungs or bone? No. Why? Because they weren't born...they were crafted, congealed, and set on a path of righteous fury. They were never given a choice, only the cold looming shadow of a power far greater than them when they decided to condemn the evolutionary design and man handled into existence their own path of 'heroism'. Now, these walking anomalies patrol the glass and grime skyline of Haem city, a place where chrome and corruption reek havoc side by side. Where sin and silicon are separated by a gap of letters and not materialistic gain. The mutagens call themselves saviours, the Authority calls them property and the villains refer to them as misguided. They were made to serve humanity, when they were never humans themselves. Welcome to the future, it's much colder than you think.