The Gas Station [Backrooms AU]
  • Reads 3,888
  • Votes 45
  • Parts 38
  • Time 2h 10m
  • Reads 3,888
  • Votes 45
  • Parts 38
  • Time 2h 10m
Ongoing, First published Aug 21, 2022
When teamed up for a group project in film class, six teenagers venture off at a local abandoned gas station to record. 
 


Point of view of Y/n. She/her pronouns.





Backrooms Story inspired by Apeirophobia Game(Polaroid Studios), and the other mysterious places in the Backrooms.
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The Backrooms: Echoes of the Abyss by SimpingPyro
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In The Backrooms: Echoes of the Abyss, John, a curious soul with a penchant for exploring abandoned places, stumbles upon a door that leads to a nightmarish labyrinth known as the Backrooms. Endless, monotonous corridors lined with yellowing walls and flickering lights stretch out before him, trapping him in a surreal reality where time and space are distorted. As John navigates the eerie, ever-changing environment, he is plagued by the silence and occasional ominous sounds that hint at something lurking just out of sight. Determined to find an escape, John encounters cryptic signs, shifting rooms, and strange phenomena that seem to defy the laws of physics. Along his journey, he crosses paths with shadowy figures and encounters a mysterious guide who warns him of the trials that lie ahead. John must confront not only the Backrooms' physical challenges but also the emotional and psychological fears they stir within him. The deeper he goes, the more he realizes that the Backrooms are more than a maze-they are a reflection of his innermost struggles and fears. Armed with only his wits and a cryptic key, John is forced to confront a final trial, one that will test his understanding, courage, and resolve. The key to his freedom lies not just in navigating the endless corridors, but in unraveling the truth about himself and the mysterious nature of the Backrooms. The Backrooms: Echoes of the Abyss is a tale of survival, self-discovery, and the psychological toll of isolation in a nightmarish world where reality bends and terror awaits around every corner. As John faces the unknown, he must question what is real and what is illusion-and whether the Backrooms are a prison, a test, or something far more sinister.
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Columbus' life sucks, but even hell is better than The Backrooms. Will he manage to make it out alive, or will he be stuck in this never-ending prison? This is book 1 of the (hopefully) trilogy.