Magic: amazing, powerful, extravagant, mysterious necessary for the survival of the universe,... and ridiculously difficult to learn. Without a proper teacher, you could never even reach for the lowest hem of your own true Mage's Robe; that's the common knowledge of how Arcata, the once-great Mageocracy that ruled enough of the civilized world to call themselves the Dominant Political and Military Force on the Planet Nonith, came to be. With the decline of Mages, however, as the elder mages die out without any promising students, the memory and knowledge of magic became duller and duller with every passing generation, and the Ultimate Mageocracy itself faded alongside it.
Muradin, Deity of Magic, finds themself running out of options, trying desperately to grip the fraying threads of their home dimension, delaying the inevitable as long as possible as they do the work of hundreds of thousands of mages, supplying the Mana that holds the dimension together... until one bronze-haired opportunity shows herself to them, and they find themselves in the unique position to perhaps fix everything, with only a small investment of time and energy to kick off the chain reaction... with a dose of some good old fashioned, ever-dependable, elitist mercantilism to fill in the gaps.
Laura 'Morgana' D'Artagnan is a certified expert on all magics, from conjuration to artificing, enchanting, and even divine magic. Well, as far as the Arcana from Dungeons and Dragons is concerned, at least. After all, she makes and sells custom spell cards, monster cards, and custom Pre-made One-Shot Modules for dungeon masters all across the world, one hand-made batch and *edEx package at a time.
To see one of them suddenly *work*, though, is the start of the craziest campaign that she's *ever* seen.
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A bully in school, a parasite as a grown-up. The shadow of a man. A shunned member of society. Such are the descriptions given if one asked about a certain young man, but he couldn't care less.
All that mattered to him was his mission, vengeance. Nothing could stop him in his tracks until one day his parents died. Though even that lasted only until the emptiness overcame him once again.
At the beginning of his mission, there were five torches lighting his path, now, even the last one ceased at the flicker of its final light. After that, in an effort to join her, he also extinguished his light.
Yet fate is a fickle mistress, and you should be careful what you wish for...because the Lord of the underworld seemed determined to send him into a different world.
With his protest ignored he was swiftly dropped into the body of a recently deceased prince. Plunged into the seat of a kingdom, overflowing with intrigue and schemes. In a world, as our "prince" will soon learn, vastly different from Earth.
Now known as the fourth prince of Ralun, Bazuul Ylvazad, he has to adjust and learn quickly if he wishes to survive. Something he himself isn't quite sure of.
The question though is, did he really have another option? Obviously death didn't work.
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Ytolan map:
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Seven Kingdoms map:
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